Noble’s Land is a 2D Sandbox MMORPG (Multiplayer Online Role Playing Game). Live in a world of consequences. Loot or be looted with always-on PVP. Explore the world by foot, horse, train, or boat. Buy a house in a city or build your own in the wilderness. Plant, tend, and harvest fields of crops. Cook food to support local taverns,or to supply players setting out for adventure. Travel the world in search of rare fish. Grow your guild from a few friends into an army with their own castle. In Noble’s Land the players run the world.

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[Dev Blog] The Stallions Who Mount The World

[Dev Blog] The Stallions Who Mount The World

News

Noble's Land has a large world which is broken up into different sized islands. You'll need to find a Water Mount so you can travel from island to island...

Noble's Land Alpha 0.6 Starting Next Week!

Noble's Land Alpha 0.6 Starting Next Week!

News

After many months of work I’m happy to announce that the Noble’s Land Alpha 0.6 test will begin next week, on Monday December 22, 2014. Although the...

[Dev Blog] A Harvest of New Artwork

[Dev Blog] A Harvest of New Artwork

News 2 comments

I’ve had a hell of a time trying to find an artist to work along side me on Noble’s Land. I was frustrated to the point that I stopped looking altogether...

Minimap In Action

Minimap In Action

News

One of the latest features to make its way into Noble’s Land is the Minimap. In order to get the minimap in action I had to make some changes to how...

New Website is now live

New Website is now live

News

With the help of Twitter Bootstrap, LESS, Humanmade CMB, and WordPress CPTs, the new homepage is live. Besides a new appearance, the most important new...

[Dev Blog] Rounding Out Item Stacking

[Dev Blog] Rounding Out Item Stacking

News

I’ve recently been rounding out tons of features, the latest being item stacking, and had a great opportunity to make some animations to show you. Here...

[Dev Blog] Multiple NPC Types

[Dev Blog] Multiple NPC Types

News

The latest major feature for Noble’s Land is the NPC system. NPCs act much like creatures. They can wander around, they have stats and item drops, they...

[Dev Blog] Item Identification and Stacking

[Dev Blog] Item Identification and Stacking

News

After the Alpha 0.5 test I took a few days to fix the bugs players reported before I started on new features. I finished fixing the last reported bug...

Alpha 0.5 Test is now LIVE

Alpha 0.5 Test is now LIVE

News

This is the Alpha 0.5 test for Noble's Land. After downloading and unzipping the file, run NoblesLandLauncher.exe to play the game.

An hour of Alpha 0.5 Gameplay

An hour of Alpha 0.5 Gameplay

News

In this video I'm playtesting the early content player will experience in Alpha 0.5. I'm mostly testing damage, hit point restoration from food, drop...

Alpha 0.5 Testing Going LIVE December 27th

Alpha 0.5 Testing Going LIVE December 27th

News

A week from tonight, Friday December 27th, Noble’s Land Alpha 0.5 testing will be going LIVE. This is an open test, no need to register or apply, just...

[Dev Blog] Video Update 5

[Dev Blog] Video Update 5

News

Here's the long delayed Video Update 5 for Noble's Land. This Video Update demonstrates a handful of new features for Alpha 0.5.

Divided Into Regions

Divided Into Regions

News

The newest feature to make it into Noble’s Land is the Region System. When using the World Editor you can assign sections of the world into different...

[Dev Blog] The Death of Classes

[Dev Blog] The Death of Classes

News 4 comments

Noble's Land will use a true skill based system for character advancement. The more you use a particular skill, the more experience it gets. The higher...

[Dev Blog] Creatures Emitting Light

[Dev Blog] Creatures Emitting Light

News 1 comment

Creatures can now spawn at different times of the day. When placing a creature spawn in the World Editor you can choose to have that creature spawn during...

[Dev Blog] Creatures Dropping Items

[Dev Blog] Creatures Dropping Items

News

One of the latest features I’ve added to Noble’s Land is the “One Out Of” system for creatures. What is that? It’s item drop support. When designing...

[Dev Blog] Creature's Aggressive AI

[Dev Blog] Creature's Aggressive AI

News

Tonight I added the second AI personality for creatures: aggressive. Creatures that are aggressive will start attacking any character that gets too close...

[Dev Blog] Designing Quarantine Isle

[Dev Blog] Designing Quarantine Isle

News

I’ve been working on the first city players will visit when entering Noble’s Land with a new character, Quarantine Hold. The city acts as the training...

Alpha 0.4 Now LIVE!

Alpha 0.4 Now LIVE!

News

Noble's Land Alpha 0.4 will be LIVE for the rest of the weekend. To participate in this test simply download the game from the Downloads section on NoblesLand.com...

Introduction to Journals

Introduction to Journals

Feature 2 comments

All humans who arrive in the world of Noble’s Land are first given a Journal. It is mandatory equipment and once worn can’t be removed. Citizens of...

Alpha 0.4 Testing Going LIVE September 13th

Alpha 0.4 Testing Going LIVE September 13th

News

Testing will be going live Friday, September 13th and will run through Sunday, September 15th.

Features

Features

Feature

Below you will find a list of currently announced features for Noble's Land

Hail Glorious Leader

Hail Glorious Leader

News

As usual with these large projects there was a lot of work over the last week, none of which I found interesting enough to write a post about. I’ve...