In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down? NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thousand unique little AI dudes buzzing around getting into fights and doing their own thing. In NeonXSZ, gamespeed, enemy damage and enemy intelligence are all customizable to suit everyone from a complete novice through to the most elite hardcore 6DoF veteran.

Report article RSS Feed NeonXSZ - Latest Video and Screenshots

Showing the new cockpit, new colour schemes, and a new cool upgrade.

Posted by Intravenous on Aug 17th, 2013

NeonXSZ, our homage to old school games like Descent, Quake and Diablo, is on the brink of releasing a demo and paid alpha access. The game already features 25+ hours of fully featured gameplay and here's a look at some of the most recent changes.

The video below shows off our new high tech cockpit in action, along with Neon's unique real-time dynamic colour schemes and a brand new very cool gadget called Barrier.


Screenshot Screenshot
Screenshot Screenshot

Post comment Comments
aximama Aug 17 2013, 1:39pm says:

My love
It looks great again
you're so super smart
And your game is absolutely super cool :)
I am so proud of you xxx

+3 votes     reply to comment
iAmaNewb Aug 17 2013, 7:57pm says:

Whoa awesome!

+3 votes     reply to comment
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Developer & Publisher
Intravenous Software
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Release Date
Released Sep 7, 2013
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Related Games
NeonXSZ Single Player First Person Shooter
Related Engines
Unity Commercial Released May 30, 2005
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