How long can you survive the post-apocalyptic wastelands of NEO Scavenger? In the near-future, supernatural activity and human warfare have fragmented mankind into pockets of civilization struggling to survive in wild and dangerous lands. You awaken alone in an abandoned facility with no food nor water, and only a hospital gown and some mysterious items as clues to your identity. NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!
I've just finished uploading new demo (0.955d) and beta (0.955b) builds. These builds include bug fixes and new content for both the demo and beta.
Posted by dcfedor on Oct 31st, 2012
As mentioned in an earlier post, NEO Scavenger now has dedicated water tiles:
These water tiles are guaranteed to have a water resource in them. Regular plains will no longer have any chance of a water resource. Hills and forests, however, may still be hiding one. So players may still find hidden water when they visit hills and forests.
Item stacking has been completely overhauled, and now every item in a stack is its own unique object. This means:
Also, stacks of items can no longer be equipped, except when held in the hands. This should help reduce confusion when applying bandages or wearing gloves.
Otherwise, stacking should continue to work as it did before. And consuming stacks of items should now work again (i.e. use the top item from stack, and decrease the stack size). If you notice any odd behavior or bugs, let me know.
There were quite a few other fixes and changes included in this build, too. They include:
Lastly, some fixes and changes exclusively for the beta version:
As always, big changes can mean I screwed something up. So if anything breaks or seems awry, let me know! And have fun!