Fight your friends through vast debris fields and abandoned space stations with your nimble ship, salvaging energy from the station´s friction chargers. A carefully thrown countermeasure will divert a missile towards your opponents, board a stranded destroyer and unleash a laser barrage, forcing them into their escape pods. The full inertia of your ship mades every maneuver a rewarding experience, but when your master plans fail, expect to die in the most varied ways! One-shotted, incinerated, irradiated, stranded, boarded by force, or simply getting stuck to a magnetized container, forever.

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Negspace is now in indieDB! It´s a super-indie, fast-paced, physics-based, 2d hotseat dogfighter in development.Check it out!

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Negspace is a fast-paced, physics-based, 2d hotseat dogfighter.

Challenge your friends to a fight through vast debris fields, traversing the tight corridors and automated defenses of abandoned space stations with your small and agile ships, grinding the station´s friction chargers to salvage energy. A carefully thrown countermeasure will divert a missile towards your opponents, ending the fight in a millisecond, or perhaps you´ll choose to board a stranded destroyer, quickly unleashing a laser barrage that forces them into their escape pods. Even while doing all that, the full inertia of your ship will make of every successful maneuver a rewarding and challenging experience.When your master plans fail, expect to die in the most varied ways, be it one-shotted, incinerated, radiation posioned, stranded due to lack of fuel, boarded by force, tractor beamed into the jaws of a recycler ship, or simply getting stuck to a magnetized container, forever.

Current gameplay features

  • 4 players split-screen, fast paced and responsive.
  • Full translational and rotational inertia, tame that space-y feeling!
  • Inmersive 2d field of view.
  • Three completely different ship classes.
  • Killcams, and various kind of deaths. (be stranded, irradiated, incinerated or exploded).
  • Mines, homing missiles (actually fun to avoid) and countermeasures.
  • Ship boardings and escape pods.
  • Battery level affects the general handling of your systems and engines.
  • Friction chargers, grind them fast to recharge your battery.
  • Playable menus and a minimalist approach to UI and controls
  • Many other bits hidden around the devlog.

Mandatory gif mountain

Press mentions


About Pencha
I´m Pablo Pencha, an Image and Sound Designer based in Buenos Aires. After many years working in VFX / filmmaking / visual arts, one good day I decided to try my hands at a personal gamedev project, and that´s how Negspace was born.You´re welcome to see what happened from that day to date, and help me shape Negspace with your feedback via the Devlog, Facebook and Twitter.The game is in early-dev, platforms and release time-frame TBA.


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