"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

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Jukki
Jukki Nov 10 2013, 12:43pm says:

Video quality is bit off, but dont worry.

+4 votes     reply to comment
Demondays1
Demondays1 Nov 10 2013, 1:50pm replied:

ARRRRRRRRGGGGGGGGHHHHHHHHH I CAN'T SEE!!
Lol jk.
Hue

+4 votes     reply to comment
grunt001
grunt001 Nov 22 2013, 6:49pm replied:

The game still looks great.

+1 vote     reply to comment
Shpuld
Shpuld Nov 10 2013, 12:45pm says:

video quality is a bit off, I'm getting worried.

+4 votes     reply to comment
dr_mabuse1981
dr_mabuse1981 Nov 10 2013, 12:46pm says:

turn off v-sync on psp andyou get more fps

+4 votes     reply to comment
Jukki
Jukki Nov 10 2013, 1:33pm replied:

this is not in psp. It is in emulator. If i had vsync of in emulator the game would be flickering because of the ammount of frames it tries to display :P

+1 vote     reply to comment
brunocar
brunocar Nov 10 2013, 1:16pm says:

impressive thompson model and animations

+3 votes     reply to comment
blubswillrule
blubswillrule Nov 11 2013, 2:26am replied:

Thanks!

+1 vote     reply to comment
ADZIE
ADZIE Nov 10 2013, 1:34pm says:

uh oh, running zombies!

0 votes     reply to comment
R2Kest
R2Kest Nov 10 2013, 1:38pm says:

It's cool how you've chenged the barrier animation :D Also the new animations are nice :3

+2 votes     reply to comment
Mr_Cookies
Mr_Cookies Nov 10 2013, 5:54pm says:

Lemme buy a nyan cat...

+1 vote     reply to comment
Flash_Sentry
Flash_Sentry Nov 11 2013, 12:18am says:

i love it, its just the hands when you hold the pistol seam kinda idk big. also just asking is it possable at all to add 2 reloading animations?

+1 vote     reply to comment
blubswillrule
blubswillrule Nov 11 2013, 6:58am replied:

anything's possible, but would it be the best usage of ram? probably not
I'm sure with a few animation tweaks we could use just one animation split into 2 parts, and cut out the chambering animations for a mid-mag reload

but even in cod waw, you could never actually chamber a round, so we decided against it ;)
(as in, colt has 8 in magazine, if you have 1 in the chamber when you reload, you'd have 9 shots to fire off, but cod waw says LOLNOPE ROUND DISAPPEARS)
so yeah, no non-chambering animations xD

+1 vote     reply to comment
guenosnolife
guenosnolife Nov 11 2013, 3:49pm says:

Quality bad ? No! ITS VERY GOOD!

Nice perfomance FPS without down <3

+1 vote     reply to comment
Gresh1234
Gresh1234 Nov 11 2013, 4:31pm says:

I love those.

+1 vote     reply to comment
JFreakXD
JFreakXD Nov 11 2013, 10:05pm says:

when do you think will be your next stable release?

+1 vote     reply to comment
D3XtheG
D3XtheG Nov 14 2013, 1:46am says:

WOW!!! the animations are really awesome and are very smooth! i also noticed that the guns arent morphing that much anymore while reloading! and the sights are fixed!

+1 vote     reply to comment
Coded_Ninja
Coded_Ninja Nov 16 2013, 3:12pm says:

God models, impressive FPS, and an all-around team of the ages!

+1 vote     reply to comment
ADZIE
ADZIE Dec 9 2013, 6:28pm says:

all i can say is the knifing and weapon-switiching animations are a bit clunky and awkward.

+1 vote     reply to comment
bigbigbuddy
bigbigbuddy Jan 9 2014, 8:05am says:

After looking at this video again a month later, I finally remembered what I wanted to say 8U

For the glitch that happens with the zombies running into each other, set it up where when there is a collision of two zombies --or an inanimate object for that matter-- for an elongated period (2 seconds) the zombies that initiated contact would spread back and take an alternative route. Give them multiple way points so that when they take an alternative path, they have an option at which to take. Each path would take it's own time to reach the barricade. Meaning if the zombies choose two different paths, the chances of them bumping into each other are lower, they may do it again but when they do, the cycle restarts.

+1 vote     reply to comment
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Description

This is run in a psp emulator on pc. Framerates are not this smooth on psp. They are around 30 + all the time depending on how many objects are currently on the screen.

This is a demostration video of the new pathfinding. I am also showing our new animations for thompson and m1911. Notice also how ironsights are not actualy useable ;)

Video Details
Type
Demonstration
Date
Nov 10th, 2013
By
Jukki
Length
03:59
Filename
nzp-pathfinding-demostration.mp4
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