"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS feed Report content Pathfinding and new animation demostrations
Comments
Jukki Author
Jukki

Video quality is bit off, but dont worry.

Reply Good karma+4 votes
Demondays1
Demondays1

ARRRRRRRRGGGGGGGGHHHHHHHHH I CAN'T SEE!!
Lol jk.
Hue

Reply Good karma Bad karma+4 votes
grunt001
grunt001

The game still looks great.

Reply Good karma Bad karma+1 vote
Shpuld Creator
Shpuld

video quality is a bit off, I'm getting worried.

Reply Good karma+4 votes
dr_mabuse1981
dr_mabuse1981

turn off v-sync on psp andyou get more fps

Reply Good karma Bad karma+4 votes
Jukki Author
Jukki

this is not in psp. It is in emulator. If i had vsync of in emulator the game would be flickering because of the ammount of frames it tries to display :P

Reply Good karma+1 vote
brunocar
brunocar

impressive thompson model and animations

Reply Good karma Bad karma+3 votes
blubswillrule Creator
blubswillrule

Thanks!

Reply Good karma+1 vote
ADZIE
ADZIE

uh oh, running zombies!

Reply Good karma Bad karma0 votes
R2Kest
R2Kest

It's cool how you've chenged the barrier animation :D Also the new animations are nice :3

Reply Good karma Bad karma+2 votes
Mr_Cookies
Mr_Cookies

Lemme buy a nyan cat...

Reply Good karma Bad karma+1 vote
Flash_Sentry
Flash_Sentry

i love it, its just the hands when you hold the pistol seam kinda idk big. also just asking is it possable at all to add 2 reloading animations?

Reply Good karma Bad karma+1 vote
blubswillrule Creator
blubswillrule

anything's possible, but would it be the best usage of ram? probably not
I'm sure with a few animation tweaks we could use just one animation split into 2 parts, and cut out the chambering animations for a mid-mag reload

but even in cod waw, you could never actually chamber a round, so we decided against it ;)
(as in, colt has 8 in magazine, if you have 1 in the chamber when you reload, you'd have 9 shots to fire off, but cod waw says LOLNOPE ROUND DISAPPEARS)
so yeah, no non-chambering animations xD

Reply Good karma+1 vote
guenosnolife
guenosnolife

Quality bad ? No! ITS VERY GOOD!

Nice perfomance FPS without down <3

Reply Good karma Bad karma+1 vote
Gresh1234
Gresh1234

I love those.

Reply Good karma Bad karma+1 vote
JFreakXD
JFreakXD

when do you think will be your next stable release?

Reply Good karma Bad karma+1 vote
D3XtheG
D3XtheG

WOW!!! the animations are really awesome and are very smooth! i also noticed that the guns arent morphing that much anymore while reloading! and the sights are fixed!

Reply Good karma Bad karma+1 vote
Coded_Ninja
Coded_Ninja

God models, impressive FPS, and an all-around team of the ages!

Reply Good karma Bad karma+1 vote
ADZIE
ADZIE

all i can say is the knifing and weapon-switiching animations are a bit clunky and awkward.

Reply Good karma Bad karma+1 vote
destinyfennec
destinyfennec

After looking at this video again a month later, I finally remembered what I wanted to say 8U

For the glitch that happens with the zombies running into each other, set it up where when there is a collision of two zombies --or an inanimate object for that matter-- for an elongated period (2 seconds) the zombies that initiated contact would spread back and take an alternative route. Give them multiple way points so that when they take an alternative path, they have an option at which to take. Each path would take it's own time to reach the barricade. Meaning if the zombies choose two different paths, the chances of them bumping into each other are lower, they may do it again but when they do, the cycle restarts.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Description

This is run in a psp emulator on pc. Framerates are not this smooth on psp. They are around 30 + all the time depending on how many objects are currently on the screen.

This is a demostration video of the new pathfinding. I am also showing our new animations for thompson and m1911. Notice also how ironsights are not actualy useable ;)

Details
Date
By
Jukki
Duration
Size
480×272
Filename
nzp-pathfinding-demostration.mp4
Options
URL
Embed
Share
Feed
RSS feed