"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media New zombie spawn mechanism
Post comment Comments
Anna.
Anna. Sep 27 2013, 3:47am says:

Awesome, can't wait! :D

+4 votes     reply to comment
Flash_Sentry
Flash_Sentry Sep 30 2013, 9:06pm replied:

me neither :D nice profile pic btw, just saying

-2 votes     reply to comment
t_bag_bear_traps
t_bag_bear_traps Oct 7 2013, 6:45pm replied:

****** ******

+3 votes     reply to comment
blubswillrule
blubswillrule Nov 11 2013, 2:22am replied:

lol hemad
why you hatin' on ponies?

+2 votes     reply to comment
Persuer-NL
Persuer-NL Sep 27 2013, 8:59am buried:

(buried)

Seems the Pistol has some texture fails. Look at it. Spawns aren't better too.

-6 votes     reply to comment
Jukki
Jukki Sep 27 2013, 9:41am replied:

As i said, nothing is final yet, this was merely a demostration of the active spawn points. Wich now toggle depending on wich room you are in.

+7 votes     reply to comment
Flash_Sentry
Flash_Sentry Sep 30 2013, 9:04pm replied:

since your adding the zombies that come out of the ground/have added them, maybe try making Origins, now that would be freaking awesome, but would be hard, id like to see that map, anyone agree?

-1 votes     reply to comment
GOLDEN-i
GOLDEN-i Oct 4 2013, 9:18pm replied:

That would be way too hard, plus Origins is a terrible map anyway.

+1 vote     reply to comment
UnknownToaster
UnknownToaster Sep 27 2013, 5:03pm replied:

Sure they are, it allows more control and design to the spawns. Now 'good' and 'bad' spawning is really up to the designer.

What particularly do you dislike about it?

And I'm pretty sure they know about the pistol texture.

+4 votes     reply to comment
Persuer-NL
Persuer-NL Sep 27 2013, 5:07pm replied:

Somewhere in the video, you can see the zombies falling particulary through the flour. Their legs are stuck in the floor, but it still walks, also, it doesn't get through the window, it passes through the stone object under it.

-1 votes     reply to comment
Persuer-NL
Persuer-NL Sep 27 2013, 5:10pm replied:

Also, the flying zombie can be seen from certsin positions on a map. It requires a lot of tests to make sure the players won't see the flying zomb.

-3 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Sep 27 2013, 5:17pm replied:

Like he said, demonstration. Not final product. ;)

Also keep in mind some bugs may be caused by the emulator.

+2 votes     reply to comment
WeeGee9000
WeeGee9000 Sep 27 2013, 6:54pm replied:

how can something fall through flour? I thought it was being used to make bread

+3 votes     reply to comment
Persuer-NL
Persuer-NL Sep 28 2013, 2:14am replied:

Lol no, i know i typed it wrong, but when you make too much flour and put everything on the floor, and stand on it, you will fall trough.

+1 vote     reply to comment
blubswillrule
blubswillrule Nov 11 2013, 2:24am replied:

you know guys, he has a point

if you do make too much flour and try to stand on it, you are going to fall through...

+1 vote     reply to comment
dr_mabuse1981
dr_mabuse1981 Sep 28 2013, 1:58am replied:

jezz.... i h8 n00bs...

+2 votes     reply to comment
Persuer-NL
Persuer-NL Nov 11 2013, 9:27am replied:

Who… your mother? Sure!

+1 vote     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Sep 27 2013, 9:46am says:

This will defiantly allow for bigger maps, for both waypointing and CPU usage. :D

+4 votes     reply to comment
R2Kest
R2Kest Sep 28 2013, 4:57am replied:

Mob of the dead anyone? :D

+4 votes     reply to comment
Crashrash23
Crashrash23 Sep 28 2013, 9:56am replied:

That's what I was thinking! :D

+2 votes     reply to comment
WeeGee9000
WeeGee9000 Sep 27 2013, 11:05am says:

Sexy

+4 votes     reply to comment
truenightmare
truenightmare Sep 27 2013, 11:28am says:

could totally see nzp having the original world at war maps now, purely because of this new feature :)

+6 votes     reply to comment
JFreakXD
JFreakXD Sep 27 2013, 11:00pm says:

nice!

+3 votes     reply to comment
Jordy☢Boii
Jordy☢Boii Sep 28 2013, 9:33am says:

I wish a there was a PSVITA port

+2 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Sep 28 2013, 6:55pm replied:

I think there's a way to use PSP indies on PSV..

+1 vote     reply to comment
Sarge127
Sarge127 Oct 1 2013, 8:03am replied:

Yeah there is a way to get it on PS Vita, wololo.net and look for VHBL. I was playing kurok on my Vita and there wasn't much difference in speed times.

+1 vote     reply to comment
jastolze
jastolze Sep 28 2013, 2:53pm says:

Aww - Jukki sounds so cute in the video. xD

+2 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Sep 28 2013, 6:54pm replied:

damn you pervert, first guinea pigs, now random teenagers? xD

+4 votes     reply to comment
jastolze
jastolze Sep 29 2013, 8:28am replied:

You know me too well, Friiz.

+2 votes     reply to comment
FRiiZY_DuDE
FRiiZY_DuDE Sep 29 2013, 1:21pm replied:

I know what you do every night with those Guinea Pigs, I've seen the videos...

+3 votes     reply to comment
Guest
Guest Sep 29 2013, 7:55am says:

This comment is currently awaiting admin approval, join now to view.

jastolze
jastolze Sep 29 2013, 8:29am replied:

Odd... What error are you getting? Are you sure it's CFW and not OFW?

+2 votes     reply to comment
Guest
Guest Sep 29 2013, 1:25pm replied:

This comment is currently awaiting admin approval, join now to view.

jastolze
jastolze Sep 29 2013, 2:09pm replied:

Look for the Pak0.pak file. Is it in any folders?

If so, Make sure it contains that file. You can browse through pak files by using this: Quaketerminus.com

+1 vote     reply to comment
Guest
Guest Sep 30 2013, 10:29am replied:

This comment is currently awaiting admin approval, join now to view.

jastolze
jastolze Oct 3 2013, 9:32am replied:

Did you check to see if your NZP folder contains a pak0.pak file? If not, then you need to redownload it.

+1 vote     reply to comment
guenosnolife
guenosnolife Oct 2 2013, 10:48am says:

So nice, and gun is look FOV 80/90 x)

+1 vote     reply to comment
Coded_Ninja
Coded_Ninja Oct 4 2013, 6:03pm says:

Awesome! Perhaps you could intergrate moving objects into maps? It'd be hard, but the payoff would make it all count! Perhaps simple objects like a cart or something...... Ho about moveable objects such as Zombie Shield...?

Coded_Prodigy

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

Much improved zombie spawn mechanism. Mappers now have full controll where the zombies spawn compared to players location

Video Details
Type
Demonstration
Date
Sep 27th, 2013
By
Jukki
Length
04:51
Filename
Elokuva.mp4
Options
URL
Embed
Share
Report Abuse
Report media
Add Media
Members only