"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Report RSS Weekly Update 6.0!

This here is our 6th weekly update, showing some pretty cool progress we have made, that of which includes AI, the awesome Mystery box, along with some other things! Remember to vote for us for IOTY! ;)

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First things' first, map-wise, we now have a new mapper! Everyone say hello to Ju[s]tice, and his new awesome map "After Life- They've died once, will they die twice?"


Doesn't that just look awesome?

Now, onto AI, well, with the zombie AI, we have tried to code some better navigation, but it currently is a heavy work in progress, here is a little pic of behind the scenes of the waypoint system we hope to use! ;)

See all those blue little points? well those are waypoints, used to help the undead navigate the maps and know where you are ;)

Another thing we have done is fixed up the crawler models, and made them work a little better ;)
here is a picture for your troubles :P


and yes, you are crouched :3

Also, I wanted to explain why the zombies are headless, but I'll save that for later ;)

Onto weapons!
In our last update, we showed you some new weapons that we added into Nazi Zombies: Portable, those of which include the PPSH, the Thompson, and the Saw'n-off shotgun! Well, now we have them in the mystery box! :D ... but not only that!, we have also added some of the previously working weapons into the mystery! here are some pics of some of the new weapons we added ;)
NOTE: THESE ARE IN NO WAY ALL THE GUNS CURRENTLY N THE MYSTERY BOX :P



Also on the weapons side of things, although most people that have played Nazi Zombies will now hate us for this, you now have a 2 weapon system!, that's right!, you can now only hold a maximum of 2 main weapons, along with your knife and...

Grenades! we now have quick grenades that you can use on command! ;)

P.S. They actually sometimes make crawlers! :D

Finally, onto *BUM* *BUM* *BUM* entities! :D We have added some new models in game, of which only a handful work :P we have all 4 perk a' cola models in game, and the magical radio! :) (that is somehow floating :P )




and of the perks a' cola, Juggernog is working in-game :D


and yes, you do gulp it down, and yes, it does make you stronger :D

NOTE: ALL SEEMINGLY DARK MODELS ARE WIP, AND THEIR TEXTURES WILL BE FIXED ;)

Like what you see? Remember to vote for us for Indy of the Year 2010!! :)

Comments
Midnightmare
Midnightmare

Great update, great news :D

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watstha
watstha

great work.
i will vote for this game.

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MitchellS Creator
MitchellS

Of course this doesn't get up on the main page.... why?

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reverze
reverze

have you added the stab yet?

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blubswillrule Author
blubswillrule

hell yes! :D

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xerofdv
xerofdv

Great work guys :)

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blubswillrule Author
blubswillrule

OMG, EPIC UPDATE HEADING YOUR WAY! :D

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thewonderboy
thewonderboy

Lol last perk cola picture looks like you are a zombie and are willing to get some brain cola :D

Hand look so akward x3 thats why.

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Jukki Creator
Jukki

thats because blubs have not made texture fix(we have to do it to all models we convert from blender

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DarkSlayer_
DarkSlayer_

Pretty awesome! Ill vote for this too

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Sarge127
Sarge127

Oh yeah the fog is just awsome.

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TCPixel
TCPixel

Definetly adds to the feel of the map

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Jukki Creator
Jukki

If we just know how to add fog to kurok (we know kurok does bave it but we dont know how to add to map)

Reply Good karma+1 vote
blubswillrule Author
blubswillrule

the guy that made kurok said something about having a special brush that defines fog areas.

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Mobster103
Mobster103

There are special brushes that you can use in worldcraft

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Nicklan
Nicklan

amazing.

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zombiekila
zombiekila

nice!!

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Nazi Zombies Portable
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Windows, Mac, Linux, PSP
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NZP Team
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Quake Engine
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