"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Report article RSS Feed Weekly Update 6.0!

This here is our 6th weekly update, showing some pretty cool progress we have made, that of which includes AI, the awesome Mystery box, along with some other things! Remember to vote for us for IOTY! ;)

Posted by blubswillrule on Nov 17th, 2010

First things' first, map-wise, we now have a new mapper! Everyone say hello to Ju[s]tice, and his new awesome map "After Life- They've died once, will they die twice?" 


Doesn't that just look awesome?

Now, onto AI, well, with the zombie AI, we have tried to code some better navigation, but it currently is a heavy work in progress, here is a little pic of behind the scenes of the waypoint system we hope to use! ;)

 
See all those blue little points? well those are waypoints, used to help the undead navigate the maps and know where you are ;)

Another thing we have done is fixed up the crawler models, and made them work a little better ;)
here is a picture for your troubles :P


and yes, you are crouched :3

Also, I wanted to explain why the zombies are headless, but I'll save that for later ;)

Onto weapons!
In our last update, we showed you some new weapons that we added into Nazi Zombies: Portable, those of which include the PPSH, the Thompson, and the Saw'n-off shotgun! Well, now we have them in the mystery box! :D ... but not only that!, we have also added some of the previously working weapons into the mystery! here are some pics of some of the new weapons we added ;)
NOTE: THESE ARE IN NO WAY ALL THE GUNS CURRENTLY N THE MYSTERY BOX :P

 

Also on the weapons side of things, although most people that have played Nazi Zombies will now hate us for this, you now have a 2 weapon system!, that's right!, you can now only hold a maximum of 2 main weapons, along with your knife and...

Grenades! we now have quick grenades that you can use on command! ;)

 
P.S. They actually sometimes make crawlers! :D

Finally, onto *BUM* *BUM* *BUM* entities! :D We have added some new models in game, of which only a handful work :P we have all 4 perk a' cola models in game, and the magical radio! :) (that is somehow floating :P )




and of the perks a' cola, Juggernog is working in-game :D


and yes, you do gulp it down, and yes, it does make you stronger :D

NOTE: ALL SEEMINGLY DARK MODELS ARE WIP, AND THEIR TEXTURES WILL BE FIXED ;)

Like what you see? Remember to vote for us for Indy of the Year 2010!! :)

Post comment Comments
Midnightmare
Midnightmare Nov 17 2010, 7:07pm says:

Great update, great news :D

+3 votes     reply to comment
watstha
watstha Nov 17 2010, 7:29pm says:

great work.
i will vote for this game.

+2 votes     reply to comment
MitchellS
MitchellS Nov 17 2010, 8:20pm says:

Of course this doesn't get up on the main page.... why?

0 votes     reply to comment
reverze
reverze Nov 17 2010, 8:43pm says:

have you added the stab yet?

+1 vote     reply to comment
blubswillrule
blubswillrule Nov 18 2010, 12:48am replied:

hell yes! :D

+1 vote     reply to comment
xerofdv
xerofdv Nov 18 2010, 12:03am says:

Great work guys :)

0 votes     reply to comment
blubswillrule
blubswillrule Nov 18 2010, 12:48am says:

OMG, EPIC UPDATE HEADING YOUR WAY! :D

+1 vote     reply to comment
thewonderboy
thewonderboy Nov 18 2010, 2:06am says:

Lol last perk cola picture looks like you are a zombie and are willing to get some brain cola :D

Hand look so akward x3 thats why.

+1 vote     reply to comment
Jukki
Jukki Nov 18 2010, 8:10am says:

thats because blubs have not made texture fix(we have to do it to all models we convert from blender

+1 vote     reply to comment
DarkSlayer_
DarkSlayer_ Nov 18 2010, 4:12pm says:

Pretty awesome! Ill vote for this too

+1 vote     reply to comment
Sarge127
Sarge127 Nov 18 2010, 9:03pm says:

Oh yeah the fog is just awsome.

+1 vote     reply to comment
Mexicouger
Mexicouger Nov 18 2010, 11:57pm replied:

Definetly adds to the feel of the map

+1 vote     reply to comment
Jukki
Jukki Nov 19 2010, 6:46am replied:

If we just know how to add fog to kurok (we know kurok does bave it but we dont know how to add to map)

+1 vote     reply to comment
blubswillrule
blubswillrule Nov 20 2010, 5:10am replied:

the guy that made kurok said something about having a special brush that defines fog areas.

+1 vote     reply to comment
Mobster103
Mobster103 Nov 20 2010, 1:37pm says:

There are special brushes that you can use in worldcraft

+1 vote     reply to comment
Nicklan
Nicklan Nov 29 2010, 11:56am says:

amazing.

+1 vote     reply to comment
zombiekila
zombiekila Dec 10 2010, 10:54pm says:

nice!!

+1 vote     reply to comment
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Nazi Zombies Portable
Platforms
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Engine
Quake Engine
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Release Date
Released May 26, 2011
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Related Games
Nazi Zombies Portable
Nazi Zombies Portable Indie Single & Multiplayer First Person Shooter
Related Engines
Quake Engine
Quake Engine GPL Released Jun 22, 1996
Related Groups
NZP Team
NZP Team Developer & Publisher with 8 members