"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.
Ahh. I so love these weekly updates. Well anyways. Long time no updates. Jump in to prepare of launch of beta 1.1 version. We have tons of new stuff, including 22 new weapons.
Posted by Jukki on May 28th, 2011
Well we have been lazy and not released any new news for a moment. Well I hope it doesn’t matter because we have released the awesome beta
Well, before the launch after it, and currently, we have been one of the top ranked games on ModDB and IndieDB, highest being 2 only loosing to MineCraft. We would like to thank our fans, and here is a chart of our progress from beginning to now.
Not bad for a PSP game ;). Thank you everybody. This has a very good impact on the team and boosts our progress even more. Keep those numbers high!
Well, after the beta release we have started to work a bit slower, but that didn't stop us from getting a lot done. Mainly, we fixed a lot of bugs. Not only that though, we have new stuff too.
First off, the PACK A PUNCH :D!
You Place the gun In.....
Final Result.... :D
Nice huh? Well that’s not the only new thing we have. Let me present 2 new perks.... Flopper and Stamin-up! Flopper:
We have six perks now!
(Yes I am perkalcoholic) (That zombie didn’t come back to tell how awesome I am)
And still that’s not the only thing. Wait....why did the game turned creepier? What’s that sound, why is there strange fog?
This can’t be it, IT CANT BE. YES IT CAN. THE HELLHOUNDS HAVE ARRIVED :D
Best thing, it all works on PSP too.
Well those are the major things, here is our Change Log.
+ added slower movement speed for heavy weapons
+added ptrs mystery box model
+added electroshock fences for wahnsinn
+added loading screen for warehouse
+updated menu graphics
+engine supports now external pcx textures for maps and models
+ Every weapon should now have own sounds (thanks to biodude)
+ Added string to psp version saying that multiplayer is not supported
+ Added weapon model skin change
+ increased the runaway loop counter and made cvar nzp_runaway so users can set it as they wish. (Less crashes)
*fixed procore HUD on psp
*fixed no precache sound
*changed starting weapon of Wild West to 357
*you can no longer buy weapons or use mystery box in knife runner
-reduced quality of most models in PSP this gives us more ram and little faster loading times
-Fixed a major bug where the zombies ran into each other.
And visit our forums ( www.nzportable.com )
That’s it for this update. Maybe we should call these updates monthly update XD