"Nazi Zombies Portable" recreates "Nazi Zombies" game mode on the PSP.

Report article RSS Feed "Weekly" update 13

Ahh. I so love these weekly updates. Well anyways. Long time no updates. Jump in to prepare of launch of beta 1.1 version. We have tons of new stuff, including 22 new weapons.

Posted by Jukki on May 28th, 2011

Well we have been lazy and not released any new news for a moment. Well I hope it doesn’t matter because we have released the awesome beta

Well, before the launch after it, and currently, we have been one of the top ranked games on ModDB and IndieDB, highest being 2 only loosing to MineCraft. We would like to thank our fans, and here is a chart of our progress from beginning to now.

weekly update 13

Not bad for a PSP game ;). Thank you everybody. This has a very good impact on the team and boosts our progress even more. Keep those numbers high!

Whats New?

Well, after the beta release we have started to work a bit slower, but that didn't stop us from getting a lot done. Mainly, we fixed a lot of bugs. Not only that though, we have new stuff too.
First off, the PACK A PUNCH :D!

weekly update 13

You Place the gun In.....

weekly update 13

Final Result.... :D

weekly update 13

Nice huh? Well that’s not the only new thing we have. Let me present 2 new perks.... Flopper and Stamin-up! Flopper:

weekly update 13

We have six perks now!

weekly update 13

(Yes I am perkalcoholic) (That zombie didn’t come back to tell how awesome I am)
And still that’s not the only thing. Wait....why did the game turned creepier? What’s that sound, why is there strange fog?

weekly update 13


weekly update 13

Best thing, it all works on PSP too.
Well those are the major things, here is our Change Log.

+ added slower movement speed for heavy weapons
+added ptrs mystery box model
+added electroshock fences for wahnsinn
+added loading screen for warehouse
+updated menu graphics
+engine supports now external pcx textures for maps and models
+ Every weapon should now have own sounds (thanks to biodude)
+ Added string to psp version saying that multiplayer is not supported
+ Added weapon model skin change
+ increased the runaway loop counter and made cvar nzp_runaway so users can set it as they wish. (Less crashes)
*fixed procore HUD on psp
*fixed no precache sound
*changed starting weapon of Wild West to 357
*you can no longer buy weapons or use mystery box in knife runner
-reduced quality of most models in PSP this gives us more ram and little faster loading times
-Fixed a major bug where the zombies ran into each other.

Well that’s mostly all of them. New release should be soon, in this week end. Remember to support us in genesis completion (Wololo.net )

And visit our forums ( www.nzportable.com )

That’s it for this update. Maybe we should call these updates monthly update XD

Post comment Comments
caletheflyer May 29 2011, 1:12pm says:

Awsum! When the psp release?

-1 votes     reply to comment
Sarge127 May 29 2011, 1:53pm says:

Nice update... Hmm, im kinda flawed by the quake engine.

+1 vote     reply to comment
BIGHUSKYBUKKAH May 29 2011, 2:33pm says:

OMFG I GOING TO EXPLODE IF THIS GETS BETTER :DDDDDDDDD well um i am the type of person that might be able to sketch a good map but i dont know how to actually create it so yea if u guys want i could start to sketch a map for NZP

+1 vote     reply to comment
jerrmy12 May 29 2011, 3:33pm says:

+ Added string to psp version saying that multiplayer is not supported
+ Added weapon model skin change
+ increased the runaway loop counter and made cvar nzp_runaway so users can set it as they wish. (Less crashes)

how do you edit string and what to edit for psp

+1 vote     reply to comment
ArkaZeen Jul 16 2011, 12:02pm replied:

u can giv it to me so i can make a custom map

+1 vote     reply to comment
Dman49 May 29 2011, 4:24pm says:


+1 vote     reply to comment
TheillusiveMan May 29 2011, 6:56pm says:

Wow you guys can get a lot of cool stuff done fast. I am really looking forward to the next beta release, I only hope it will have MP.

+4 votes     reply to comment
H4nat4ro May 30 2011, 12:35am says:

The thing i want is.....a higher Frame rate....

+1 vote     reply to comment
ImTheEarth Jul 16 2011, 11:14pm replied:

you are the only person i see complaining about how it runs, it runs perfectly. i mean how hard is it for the simplest of pc's to run quake 1?

+1 vote     reply to comment
MewRai95 May 30 2011, 1:22am says:

I like what you guys did with the pack-a-punch animation... you guys are so clever...

+1 vote     reply to comment
SynChropogi May 30 2011, 10:53pm says:


+2 votes     reply to comment
John_Harrison May 31 2011, 9:24am says:

Fund a bug. If you are running and try to use the knife you will jump into the ground.

0 votes     reply to comment
BIGHUSKYBUKKAH May 31 2011, 3:41pm replied:

john its called diving

+2 votes     reply to comment
ArkaZeen Jul 16 2011, 12:11pm replied:

dolphin diving to be exact! :P

+1 vote     reply to comment
Dman49 May 31 2011, 11:22am says:

something has to be done about that ferocious LAG (on PSP)

+1 vote     reply to comment
Dman49 May 31 2011, 11:25am says:

thats the dolphin dive. its supposed to be that way

+1 vote     reply to comment
XStealthDemonzX Jun 2 2011, 2:40pm says:

fix kinfe and run bug plz

+1 vote     reply to comment
anawsompizza Jun 8 2011, 11:38am replied:

its a little something called diving. you use it most when you use PHD Floper.

+1 vote     reply to comment
ArkaZeen Jul 16 2011, 12:12pm replied:

or if ur in deep ****
! :O

+1 vote     reply to comment
cjanoel Jun 4 2011, 8:17pm says:

awesome dude..cant wait for more updates

+1 vote     reply to comment
truenightmare Jun 6 2011, 12:45pm says:

oh the puppies are here, maybe they want to get a better look at my knife

+2 votes     reply to comment
blackandyellow2 Jun 7 2011, 6:51pm says:

can you guys add the stamin up machine all you have is a double tap machine for stamin up

+1 vote     reply to comment
blackandyellow2 Jun 7 2011, 8:47pm says:

u guys are doing great but i just wondered if u could add a teleporter if not i understand

+1 vote     reply to comment
BIGHUSKYBUKKAH Jun 9 2011, 8:39pm replied:

blackandyellow2 if they add a teleporter well it might make the game lag really bad but then again it might not but i think that it will make it lag

+1 vote     reply to comment
Crashrash23 Jun 11 2011, 5:36pm says:

Lag? MY EPIC PSP 3001 6.20 PRO-B7 = NO LAG!!!!
Jk. But really? It's not enough to complain about.
From what I've seen, its no lag as far as I've gotten.
(Which is like round 17 LOL)
Kino Der Toten map for Pc/PsP NZP

+2 votes     reply to comment
vortigauntium21 Jun 11 2011, 10:08pm says:

if u guys could possibly make a bioshock after ur done nzp, and if u can with quake engine, I.WILL.FREAK!!! u guys r so good at nzp, and I was just thinking that since u guys might almost b done wit the game, u could make a bioshock...PLZ REPLY!!! I Might also b able to help with some map sketches...PLZ!

+1 vote     reply to comment
headcrap Jul 1 2011, 7:50am says:

Are you going to add Black Ops weapons/maps? It would be nice to see the AK74u..

+1 vote     reply to comment
Kagebure Jul 9 2011, 3:32pm says:

Thanks Devs never thought I'd play Nazi Zombies PSP. Only things I look forward too is Fixes and Ad hoc support. So that i can play with my brother. I would love too donate Someday.

+1 vote     reply to comment
shadow10406 Sep 17 2011, 10:59pm says:

THIS EPICNESS IS KILLING ME! I've wondered if my house would be a good map?

+1 vote     reply to comment
Dinozuar Nov 27 2011, 2:39am says:

i love this map it should be on Bops, buut can you update the stamin up model to the ACTUAL stamin up model, not the dubble tap model? BTW: i survived to round 26 on this map :DD

+1 vote     reply to comment
Dinozuar Nov 27 2011, 2:40am says:

lol it would be cool to buy a closet and a PPSH would be in there on tha wall :DD

+1 vote     reply to comment
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Nazi Zombies Portable
Windows, Mac, Linux, PSP
Developer & Publisher
NZP Team
Quake Engine
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Release Date
Released May 25, 2011
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Related Games
Nazi Zombies Portable
Nazi Zombies Portable Single & Multiplayer First Person Shooter
Related Engines
Quake Engine
Quake Engine GPL Released Jun 22, 1996
Related Groups
NZP Team
NZP Team Developer & Publisher with 8 members
QuakeDB Fans & Clans group with 145 members