Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

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Report RSS New weapons and preview of verrückt (view original)
New weapons and preview of verrückt
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MARiN3
MARiN3 - - 713 comments

ich you mean the german word "verrückt" then you have to change the "u" to "ü" or to "ue".

Verrueckt or Verrückt

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Verendus Creator
Verendus - - 184 comments

Okey dokey artichokey

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monsterbasher1233
monsterbasher1233 - - 238 comments

I LOVE ARTICHORKEY!!

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hopper567
hopper567 - - 332 comments

Nice job spelling it. I feel like a grammar nazi zombie now :( Lolfail

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thewonderboy
thewonderboy - - 653 comments

Uhh i seriously have to brighten my screen. Ppsh ? Do i see right xD? Btw nice skybox.

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Ark_
Ark_ - - 583 comments

Lights, use them.

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AssassinAlex18
AssassinAlex18 - - 175 comments

Well it depends on what he's going for. If he wants a map were when a person comes out of no where and your so scared you just blow them away regardless of allegiance then he should keep it this way.

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Ark_
Ark_ - - 583 comments

No, this map is not lit well at all, its all uniform no varation at all. Not to mention pitch black levels tend to play bad, if you constrict the player too much by forcing them to fight in a dark level you are only going to **** them off. Maybe you could get away with it in a single player game when the player would only be in such an area for a short about of time, but for something like this, no.
Not to mention good lighting adds so much to a level.

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DropTheBomb
DropTheBomb - - 10 comments

Its not done yet i WILL add lights lol :P

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Ark_
Ark_ - - 583 comments

If your gonna present a map, try to present it well. And not a single map that has been shown has decent lighting.

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blubswillrule Creator
blubswillrule - - 561 comments

I don't use lights in my maps, I simply don't care for them at these early stages, but later, lights are a MUST

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fameless.face
fameless.face - - 412 comments

Older engines tend to look like **** in dark levels. Since this is the case i suggest you brighten it up ASAP.

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thewonderboy
thewonderboy - - 653 comments

^
Maybe for psp but pff we pc users have darkplace engine possibility. that kicks the **** out of quake 1 engine. (in a good way)

Besides dynamic lighting should offer some aid if the map lighting is desinged well.

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Jukki Author
Jukki - - 841 comments

we are using darkplaces...

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Description

This map is done by blubswillrule (textures) and dropthebomp (map). Weapons are done by
-ppsh blubs(model,anim,texture)
-thompson blubs(model,anim,texture)
-sawnoff blubs (model, texture)and mobster(animations, later lil edited by blubs)