Nax of the Universe is an Action RPG with a fast and fluid combat engine inspired by the devil may cry series. This demo contains 2 full levels and 3...
Hi, I'm here to introduce the game I'm currently working on.
You see, I'm a huge fan of the Devil May Cry games. If you don't know about them, they are character-action games that focus on having very fast, tight and stylish combat. I was saddened to realise that the series, in it's previous iteration, is probably dead and gone. So earlier this year, I started working on a DMC fangame, but that slowly started turning to something quite interesting and had potential. so I changed into it's own game, called Nax of the Universe.
Nax is an Action RPG that has combat deeply inspired by the Devil May Cry games, giving it a stylish, fast and fluid combat engine that is very satisfying to play. With multiple weapons which can be switched on the fly, an input priority 60FPS combat, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot, etc to give additional satisfaction to the combat.
-60FPS Combat Engine
-Five Different Weapons (1 default weapon + 4 sub weapons)
-Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them
-Dodge or Parry attacks
-Instant, on-the-fly weapon switching
-RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats
-Multiple Elemental attributes and Status effects
-Equipment & Lootdrops via Card system
In essence, it's a character-action game combined with an RPG.
The game is in active development, with a mid 2014 target window.
Platforms planned include PC, Mac and Linux, with Android and iOS likely in the future.
An early playable alpha of the game is avaliable. It's short, but the combat is pretty much complete.
A kickstarter for the game is planned soon, you can keep up with the game via any of these links.
A new demo for Nax of the Universe is now avalaible, 0.14, which is largely an extension on 0.12.
Nax now has music. Courtney of Nosoapradio.us It's a fast paced electronic soundtrack, but for now the music is placeholder. And will likely be replaced in future versions.
In addition to that, more sound effects have been implemented.
Previously, in 0.12 using a controller would cause the game to crash. This is not the case anymore. Controllers are supported, and are the preferred way to play. Although the default button setup is quite good, you can still remap the buttons via the options menu. You can also change the buttons displayed, ether Xbox buttons or PlayStation buttons.
Both analog sticks are also supported, left stick for moving, giving you nice 360 degree movement, and the right stick can be used to dodge. By pushing the right stick in a direction, Nax will perform a dodge, much like the God of War games. It's actually a lot easier to dodge that way.
Slideshow style cinematic will now play for the first level. One for starting the level and one for the end. These slideshow style cinematic will be used to form the narrative.
This menu was non-functional in 0.12 and now fully works. It allows you to see how to perform various actions in the game. From basic actions like jumping, to weapon movesets. This menu can be accessed from both the Pause menu and the Hub menu.
Latest tweets from @theraonak
@wheelerfever2 Yeah, working full time.
Jan 22 2015, 9:22pm
@wheelerfever2 I wish I could work on SPEE full time, but alas I work on it when I can. Hopefully it'll be done before 2016.
Jan 21 2015, 10:21pm
@MCGamer20000 never really tried out GitHub, but will definitely give it a look, keeping track of bugs is really hard right now.
Jan 6 2015, 5:40pm
just curious, does the pokedex lag too?
Dec 23 2014, 1:49am
@MCGamer20000 Yeah, my beta testers list is very outdated, need to update the credits with you and others who've contributed :)
Dec 23 2014, 1:49am
@MCGamer20000 Yeah, the storage tends to lag when running on a lower spec'd computer, not too sure why it's so process intensive.
Dec 23 2014, 12:23am
Dec 15 2014, 4:54pm
New SPEE Patch out now [0.74.2] T.co Fixes bugs and adds trophies.
Dec 8 2014, 3:22pm
@NateMan57 Cool stuff, will fix those up :)
Dec 8 2014, 3:21pm
@PotatokillerIII Old hypervisor who doesn't exist anymore.
Dec 8 2014, 3:20pm