Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

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Kokumotsu
Kokumotsu Nov 3 2011, 10:01pm says:

wow, the concept of the store type thing is really cool. reminds me of deadspace 2

+1 vote     reply to comment
Mkilbride
Mkilbride Nov 3 2011, 10:57pm says:

What? The power packs were the only thing balancing the gameplay out, now Aliens already over-whelming OP-ness will increase further.

+5 votes     reply to comment
mrtaterz
mrtaterz Nov 4 2011, 7:05pm replied:

Thank you for saying this, how idiotic could the developers of NS2 get with this decision?

-2 votes     reply to comment
durundallives
durundallives Nov 4 2011, 11:55pm replied:

dude thats going to be a foregone conclusion once they get the optimization down. 2/3 of the 'op' right now are from fades and the issues of lag on hitting them while they are teleporting/recovering from it. that and the shotgun having a delay due to 'lag'

+3 votes     reply to comment
AsylumBoundGames
AsylumBoundGames Jan 21 2012, 4:51pm says:

Lerk was my favorite class in the original. Gas and bite was a great balance and a lot of fun. I was a little disappointed by the no bite change. Other than that the game looks great keep it up.

+1 vote     reply to comment
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Description

There are some changes happening with how power works for marines.

1. The buildable power "packs" are being removed (they are flawed and this will help reduce stalemates).
2. Power points (on walls) are now "sockets" where power nodes must be built before the area is powered.

There's more about this in the design log (http://tinyurl.com/ns2design), but this video will give you an idea of how they look now.

Video Details
Type
Entertainment
Date
Nov 3rd, 2011
Length
00:30
Filename
new-power-points.mp4
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