Naruto: Naiteki Kensei is a free stand alone game that offers a unique fast-paced experience based on the hit Japanese anime Naruto. Players are able to compete online using a system that combines aspects of a third-person shooter and an action-based fighter to provide a new thrilling experience. The system includes casting clever and powerful Jutsus, stringing together Melee combos, evasive acrobatic free-form Movement, and utilizing an array of Weapons with multiple functions all seamlessly.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Milestone #4 - (OLD)NEVER BEFORE SEEN Melee Teaser
An old NEVER BEFORE SEEN melee trailer, created by SV, during the initial development of our melee system.
Post comment Comments
cW#Ravenblood Dec 4 2009 says:


+1 vote     reply to comment
Chindori Dec 4 2009 says:

good work dudeSSSSS!!! ;D

+1 vote     reply to comment
lethal_vortex Dec 4 2009 says:

fight looks real cool.

+1 vote     reply to comment
Maxen1416 Dec 4 2009 says:

the BEST hl1 mod EVER!!
but can i play this mod on hl:source?

+1 vote     reply to comment
Asd. Dec 4 2009 replied:


+1 vote     reply to comment
Undying_Zombie Dec 4 2009 says:

I have to say the more I see the more I am impressed with what the team has done with HL1's Goldsource engine.

Looks good, would have liked to have had a closer look at the melee than it had but oh well.

+2 votes     reply to comment
AAAStudios Dec 4 2009 says:

man i wish this was on hl2 :'(

-2 votes     reply to comment
BcForCe Dec 5 2009 replied:

you and me both but it still loosk great

0 votes     reply to comment
SeekingKnowledge Dec 5 2009 says:

I'm actually glad its not on HL2.Other then the graphics degrade HL1s system should allow them to implement alot more unless they want to freakin overhaul HL2s source which is messy and takes alot of compiler set up to even make work.I tried at a hl2 mod and failed horribly because its so messy.
Well actually if they used HL2s Lua or Python implemention it might work also..didn't think about that anyway.Good Day.

<-Yes I know C++ Fluently so don't say its my programming. Lol

+1 vote     reply to comment
Dra6o0n Dec 5 2009 says:

Animation needs to be more adjustable, because when players rapidly hit buttons etc, the model's animation will make things look too unrealistic (in terms of movement)...

I wonder if there will be a system that monitors melee attacks, so you can't spam melee all the time and win...

Take a MMO like mabinogi for example, it uses real time combat, with skills that adjusts the system to a rock-paper-scissor kind of combat.

If you use defense on a enemy's normal attack, it does a pseudo stun on the enemy, allowing you to do a combo back at it.

Using a counter will allow you to take a hit, and reflects it back at the attacker. Counter always knocks the opponent down.

Using windmill at the right time will knock down all nearby enemies.

Mabinogi has different kind of stuns:

Knock back - After being hit 3 times in a row.
Knock down - After being hit after a knock back or from a skill.

The only thing about mabinogi's system and this mod's system, is that players are always able to move even after being hit.
The mmo's kind of system makes combat more tactical.

-1 votes     reply to comment
imkongkong Author
imkongkong Dec 6 2009 replied:


An old NEVER BEFORE SEEN melee trailer, created by SV, during the initial development of our melee system.

+1 vote   reply to comment
Damaera Dec 7 2009 replied:

Umm, I don't think you got the "old media" part.

+1 vote     reply to comment
Myloman Dec 6 2009 says:

Sweet moves.

+1 vote     reply to comment
AlekZanDer Dec 6 2009 says:

Old but nice.

+1 vote     reply to comment
Oasics Dec 23 2009 says:

Cool! I beg you, please release a demo! :)

+1 vote     reply to comment
niketsu Jan 24 2010 says:

this game works only on vista!!!

-1 votes     reply to comment
Craka_J Jun 17 2010 replied:

You're an idiot.

+4 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


An old NEVER BEFORE SEEN melee trailer, created by SV, during the initial development of our melee system.

Video Details
Dec 4th, 2009
Report Abuse
Report media
Add Media
Members only