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Attempt to create most the aspects of UT 99 including mutators if possible and advanced bots. Will be developed on the Kurok engine weapon models and player models and maps will have to be made by scratch However if possible i hope i can use the textures and music+sound from the game. The idea is to make Qreal as close to ut as possible including mutators and abilty for the community to submit custom maps and mutators onto a forum which the dev team will decide if it is worthy of being included in the next update. *******Im now recruiting for Qreal dev team if anyone is interested********* Need Coders with experince of the Quake engine , Texture Artists, Mappers some experince in Quake mapping and modelers Modelers Me Tom-5- joealtair Mappers cortez666 Me

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Add media Report RSS Impact hammer *edit* (view original)
Impact hammer *edit*
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Tone-Malone
Tone-Malone - - 257 comments

Hmm, How much below 1000?

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MindRiot Author
MindRiot - - 1,843 comments

842

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TCPixel
TCPixel - - 637 comments

How is this 842 polys? That is ridiculous. Maybe like 200 polys at most.. well that is what it SHOULD be

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Tone-Malone
Tone-Malone - - 257 comments

Hmm, the whole thing with hands would be 1886 polys. YIKES. ill cut down the polys on my hands.

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Tone-Malone
Tone-Malone - - 257 comments

Plus your going to really need to make this lower poly on the cylinders and such.

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MindRiot Author
MindRiot - - 1,843 comments

i can lower poly easy

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Tone-Malone
Tone-Malone - - 257 comments

lol yeah

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i realised that in the previous one i forgot certain features of the impact hammer so its redone and below 1000 polys