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Attempt to create most the aspects of UT 99 including mutators if possible and advanced bots. Will be developed on the Kurok engine weapon models and player models and maps will have to be made by scratch However if possible i hope i can use the textures and music+sound from the game. The idea is to make Qreal as close to ut as possible including mutators and abilty for the community to submit custom maps and mutators onto a forum which the dev team will decide if it is worthy of being included in the next update. *******Im now recruiting for Qreal dev team if anyone is interested********* Need Coders with experince of the Quake engine , Texture Artists, Mappers some experince in Quake mapping and modelers Modelers Me Tom-5- joealtair Mappers cortez666 Me

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Add media Report RSS Untextured enforcer (view original)
Untextured enforcer
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Tone-Malone Author
Tone-Malone

Sorry for using a Pro Splat map, I currently don`t have any of the maps made. (and you will be able to distinguish the hand and the handle a lot more with textures.)

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Biodude
Biodude

looks good so far, but make it on the other side

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Tone-Malone Author
Tone-Malone

will do.

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joealtair
joealtair

what co ordinates did u use for that weapon

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Tone-Malone Author
Tone-Malone

I don't know how to check... I just moved it around until it looked right.

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flashpoint93
flashpoint93

pretty cool

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MindRiot
MindRiot

it doesnt matter what side but its good dnt make the age old mistake ogf hand inversion ut had

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MindRiot
MindRiot

hmm could you make the hand closer to the screen like in unreal tornament ?

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Description

Untextured enforcer is a pleasing 387 polys with hand.