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Attempt to create most the aspects of UT 99 including mutators if possible and advanced bots. Will be developed on the Kurok engine weapon models and player models and maps will have to be made by scratch However if possible i hope i can use the textures and music+sound from the game. The idea is to make Qreal as close to ut as possible including mutators and abilty for the community to submit custom maps and mutators onto a forum which the dev team will decide if it is worthy of being included in the next update. *******Im now recruiting for Qreal dev team if anyone is interested********* Need Coders with experince of the Quake engine , Texture Artists, Mappers some experince in Quake mapping and modelers Modelers Me Tom-5- joealtair Mappers cortez666 Me

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Hands
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Verendus
Verendus - - 184 comments

It actually looks nice, just the palm looks like it is cut in half, and the area under the pinky looks bumped up lol.

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Tone-Malone Author
Tone-Malone - - 257 comments

you wont see the palm or under the pinky much anyways.

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Mobster103
Mobster103 - - 915 comments

Not bad after I fixed it up :p

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MindRiot
MindRiot - - 1,843 comments

thats alot better mobster fixed?

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Tone-Malone Author
Tone-Malone - - 257 comments

no, i couldn't get his fix to import into 3ds max or milkshape so i had to look at what he did and copy it myself.

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Tone-Malone Author
Tone-Malone - - 257 comments

Plus add a few more touches of my own.

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Mobster103
Mobster103 - - 915 comments

i edited it twice....

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Tone-Malone Author
Tone-Malone - - 257 comments

and both those times you edited it i couldn't load it because blenders .3ds exporter doesn't work with ms3d or max, but w.e you helped me a lot anyways

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MindRiot
MindRiot - - 1,843 comments

ok well thanks mobster and good hands tom

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rushshot
rushshot - - 78 comments

good hands but again, the hands need to be only 200 polygons including both, and unless ur gunna make the gun models look like **** your frame rate on the psp is gunna be horrible....

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Tone-Malone Author
Tone-Malone - - 257 comments

If my hands were 200 polys they would look... terrible. with the hands being 414 together. i can have around 600 poly weapons at the most. which is more than enough for me.

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Mobster103
Mobster103 - - 915 comments

dude.... hands can be up to 400 polys easily. You just don't know how to model

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Description

Revised hands by Tom-5-. 414 polys for both hands. Hope it looks less "odd"