Roguelike-like redefined! This graphical adventure pits a party of characters against a procedurally generated world made up of treacherous forests, caves and, of course, a mysterious castle! Turn based combat based on (but not limited by) the award winning and ubiquitous SRD 3.5 standard provides endless tactical possibilities, as you go up against parties of Orcs, Undead, Dark Elves, Demons and more! Collect amazing items to wield in battle, study old tomes to increase your skills, and gather mushrooms to brew into powerful spells. An incredibly minimal interface devoid of the clutter so common to roguelikes lets you perform both simple and complex actions with ease. Lighthearted coffee-break combat or meticulous powergaming, the choice is yours. Fast paced, Turn based. Simple interface, Complex possibilities.
Mysterious Castle is emerging as a genre-breaking game, one that mixes tactical combat, roguelike exploration, and RPG elements. First and foremost watch the new trailer:
I'm going to be posting a few more videos in the near future, keep an eye on www.mysteriouscastle.com for those.
The game has come so far from it's humble roots, yet it still has so much room for growth. I'm very happy with what 1.9 offers, a fresh experience every time you play, a minimal and simple (albeit unconventional) interface, challenging tactical combat, hidden treasures, a really fun world to explore. Now is the time to reflect and consider the future of this game, and it has a bright future. I'm overflowing with ideas, and not nearly enough time to implement them all. Here is a tiny sampling of what to expect:
Better and larger world generation.
Each game generates a unique forest, with a unique topography. But it's going to get more epic. There are going to be more landmarks, such as rivers, cliffs, islands, fields.
Real people (err... monsters) with real history.
The RPG elements are sparse right now, but the possibilities are huge. Why do Kobolds hang out in the forest? The motivation and relationships of forest denizens will be greatly expanded on.
More items, crafting, spells, everything.
Items are fun. Spells are fun. Discovering is fun. I'd like to expand the realm of discovery by adding so much more to discover.
Bigger parties, clans, factions.
When you help someone out, they tend to remember that kind of thing, and they try to help you out in turn. Why not have some temporary additions to your party? Perhaps a guide, a ranger, a wizard.
Money, trading.
I'm going to approach this one cautiously, because I don't want to put too much emphasis on cash, but a good economic system is plain fun (for some folks).
If I had to write out all my ideas, it'd end up being a novel. Besides, I'd like to keep my best ideas secret *wink*. The bottom line remains, Mysterious Castle has so much room for growth, and it's exciting. Where will the game be in a years time? Somewhere awesome.
I'm very interested in hearing your comments and suggestions, what do you want from Mysterious Castle? Feel free to reach me via www.mysteriouscastle.com or go ahead and comment here on IndieDB, I'm always dropping by.
The latest version of Mysterious Castle is out now, and it's bigger than ever. Tons of new abilities, monsters and items, and overall improvements to...
Mysterious Castle procedurally generates a new world each time you play. But what makes a good game world?
Mysterious Castle 1.5 is now available for iOS and OSX. Watch the trailer and see the first step in an ongoing process of indie tactical RPG action!
A brief synopsis of Mysterious Castle and it's future direction.
Only two years late, Windows 1.13 BETA has arrived. Explore a procedurally generated forest filled with castles, monsters, caves, and treasure! Now includes...
Here you go, the latest version in demo form. Get the full version at www.mysteriouscastle.com.
Here's the demo version of 1.9! Visit www.mysteriouscastle.com to get the full deal-e-oh!
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
May i give suggestions?
1. there should a press and hold for mouse for movement or, highlight ground and single click on the ground for movement.
2. equipment comparison for highlights
3. when, activating an offensive spell, make allied units transparent and unselectable
4. when activating a supportive spell, make enemy units transparent and unselectable
This comment is currently awaiting admin approval, join now to view.
Android version in the pipeline?
I would like to tell you all that I'm satisfied with this incredible piece of gaming that blends good and serious roleplay with good visuals and content.
Any plans for a Linux version? (After the current versions get ironed out, of course)
Apparently the game runs well under WINE. No native linux support yet. Having compiler issues.
Yeah, I've had plans since the beginning, but I've had to eat my words more than once, so no promises. That said, I was just installing dev tool for linux last night, so... *fingers crossed*
Ok! 1.9 is out now on www.mysteriouscastle.com.. Just waiting for moderator approval on a few tidbits here on IndieDB.
Version 1.9 final is now in moderator limbo.
Just uploaded 1.9 for OSX. Highly recommended update, lots of new goodies + real castles/dungeons.
When can we expect a good ol' windows release? ^^
Almost done 1.9 final. I should be ready by this friday the 25th.