Mothership is our flagship streamware title tailored to give viewers extra incentive to focus on the stream and interact with the streamer.


Players control a customizable ship while destroying waves of oncoming enemies. The focus is to upgrade your ship to take on stronger foes and eventually become the most feared ship in the galaxy!


Mothership is intended as a companion game to whatever game the streamer is playing. While you are waiting for your favorite game to load, in-between games, or even afk, the game will be available for you and your viewers to play. Viewers will be able to spawn in their own fighters or reinforce modules on your ship.

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Players will be able to visit different areas to test their skills in scenarios. There will also be a stream mode for random encounters and rewards!

Thank you for your interest in Mothership!

to learn more, click the link below and visit our website:


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I have been busy at my brother's house building him a new gaming PC so I haven't had the time that I want to dedicate to the game. I did work on some features and I have a couple things to show for it.

Outline Effects


I am still working with rare spawns and bringing new additions to the game. I want rares to feel more animated and intimidating so I made a few adjustments. Rares are going to be significantly harder and have a rainbow outline to keep them easily identifiable in a crowd. I am really enjoying R0j0Hound's outline plugin so I decided to have many uses for it - including a gold outline for elites.


There is also another good use for the outline effect. In the game, a player can see what level a turret is by the color of its own projectile. I have also decided to add a faint outline to turrets and cannons depending on their special effects. Defensive abilities such as slow and push have colder blue colors while offensive abilities like crit and chain give turrets and cannons a hotter red outline. Look closely below and you can see the outlines. I might make them bigger in the future but I don't want to make modules seem so fake.


Pending Features

One really obnoxious thing a developer has to face is a failed implementation. It really sucks when a person spends a decent chunk of time trying to put something in their program only to require more time to actually implement it correctly. I have been trying to make rare spawns more dramatic with a small window that pans over to them and highlights their entrance. Sort of a picture in picture type of deal. Below is an image of how far I have gotten with this though Construct.


As you can see it is highlighting a certain part of the map, in this case the player ship. However, certain layer effects like the nebulous clouds in the background are not being translated very well. Construct 2 does not have a good way of creating a split-screen simulation. In the above example I am using a plugin from, you guessed it, R0j0Hound called Paster. It essentially takes a screenshot of the canvas and draws it in an area really quickly. In the process some layer effects are unable to be captured properly. Another plugin is available, however it has its own downsides as well. I may have to think of another creative way to achieve the dramatic effect I want.

Construct Woes

I am not a programmer (yet!). Construct is made to be used by people with and without programming knowledge. I have over 1300 events made for this game, the most I have ever made in a Construct project. I worry that the game will end up not being optimized as I do not know the underlying programming knowledge to make those adjustments. I tested the game in-browser on my brother's computer and his hard-drive went crazy loud. Almost like it was reading/writing way too much. No other game on his computer did such a thing. I am not going to let it bother me too much as it seems to run fine in my browser on my SSDs.


When we first started we wanted to use Construct as an easy creation solution for the first game for Mach V Gaming. After working with software for awhile you begin to see the pros and cons. I will continue to work on the game until I feel it is ready to be played. Hopefully that will be soon. If you are interested in playing feel free to visit us on Mach V 's Discord channel and tune in for updates.

~ Andrew Barontini - Lead Game Developer - Mach V Gaming

Twitter - @Healstation HealWalk Discord - Mach V MachVGaming

Mothership Week #13 - Rare Spawns

Mothership Week #13 - Rare Spawns


Elites, rare spawns, and bosses. All ready to destroy your ship!

Mothership Week #12 - Stream Runs

Mothership Week #12 - Stream Runs


Stream runs are the main focus of Mothership and will be the groundwork for most of the game.

Mothership Week #11 - TwitchCon and Bug Fixes

Mothership Week #11 - TwitchCon and Bug Fixes


Mach V went to Dev Day at TwitchCon as well as talked to a few streamers. We fix some bugs and prepare for alpha.

Mothership Week #10 - Weekend Wrapup

Mothership Week #10 - Weekend Wrapup


Last weekend the dev team banded together and pushed out some new changes with inventory systems and more.


Cloaking looks awesome - it caught my eye :)

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Healstation Creator

Thanks! Just wait for ship passives.

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I am currently looking for a foothold in the gaming industry, specifically in writing and/or translating(german native speaker). I don't suspect a need for a permanently employed writer, but maybe you have some work i can do from here to strengthen my protfolio? If you are interested contact me at:

Thank you very much!

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Healstation Creator

Thank you for your support!

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