MorphShift Wars demo V2.97



Build your own aircraft and prepare to fight:

From the sky to the deep sea, welcome to the future!
Morph Shift Wars brings sci-fi and dogfights to a totally new experience:
Create your very own shape-shifting vehicle, fly in the highest sky and explore the deepest seas.
You can entirely build the aircraft, from mainframe to wings!

Each piece has its unique behavior and power:

here is not you adapting to the vehicle, is YOU adapting the vehicle to your own flight style to rule them all!


Imagine to be a silent sniper hiding in the sea abyss waiting
for your enemy to pass nearby and engage a frenetic dogfight
then blast him off like an ace!

Well, you can do this!


Not enough?

  • Deathmatch arena
  • Mercenary missions(story mode).
  • Lots of build configurations.
  • Underwater exploration.
  • Completely remappable and configurable controls to unleash your power.
  • Direct LAN(pc-pc) gameplay support to play with your friends without a router.
  • Xbox360 joystick support
  • And much more...

SYSTEM REQUIREMENTS:

  • DirectX9.0c see readme in installer.
  • CPU: 2 GHz dual core CPU or more (developed on intel i3)
  • RAM: 1GB minimum (developed on 4GB RAM)
  • DISK: at least 300MB of disk space
  • VIDEO CARD: 1000MB video RAM with pixel shader 3.0 support

Latest public demo:

MorphShift Wars demo V2.97

                                   

Alternative download link (if no mirrors are found):

MorphShift Wars demo V2.97


Image RSS Feed Latest Screens
New locking system Here comes the heavy artillery! Here comes the heavy artillery!
Blog RSS Feed Report abuse Latest News: Time to get serious

0 comments by Axe_Eel on Jul 14th, 2014

                


MsW is improving a lot, and is preparing to be alphafunded:
I spent lot of time on this project, and now is time to get some help to make it wonderful.
I really need your feedback guys, to build something you will love.

MsW will be soon released in an alphafunding version, so i can actually hire someone to help me make it neater and maybe put online an official server:

I can't wait to play deathmatch with you all!


with new shader i wrote, it looks way better, and is just the beginning of all of the improvements i planned for V3.0.

want an example?


This is a new map i have added last week, right when you were downloading V2.97 demo (which is now quite happily old considering changes i made).
I have also added a new mission, but i'm not revealing it to not ruin the surprise.

Some of the improvements i'm planning are almost on graphics and environment (mission 1 also!!), but maybe i'll add some more functionalities:

As now, i've added another alarm for your energy, so you don't have to continuously take a look at the
energy value while smashing your opponents around the world.

I have also improved the shield, less polygons, better performances and good looking:


As you can see the gif is not of the best quality, but you can see the animation and how it looks.


Next things i'm going to add are better smoke particles and explosions, and maybe a bit of rework on the lighting. I have also improved the weapons looking, and they now take the skin of the mainframe as you can see here:


I'll maybe add also a shield/teleport shop, so you can assign whatever you want for your defence :)


About the shaders, i found some difficulties inside of Torque3D system to add them, but i figured finally out and the final look is quite suggestive, and i really love it(click to enlarge in new tab):


Just to let you see the difference, here is how it was looking without the new shaders.


Improvements since V2.97 are quite a lot, and many more ideas comes while writting right now.

I almost forgot, i have done a complete animation and wing cleanup and rework, now they look much better, and i have also added some new aircrafts/wings and a weapon. You'll see ;)

There is also the idea to make the HUB a bit better, well, MUCH better, but as now i'm not revealing anything because i don't have really jumped in that yet :)

And that's all for now, if you give some feedback i'll be very grateful guys!


Thanks for reading and sorry for any misspelling,
Alex Piola

Downloads RSS Feed Latest Downloads
MorphShift Wars demo V2.97

MorphShift Wars demo V2.97

Jun 30, 2014 Demo 0 comments

Second demo release of MorphShift Wars! Uninstall and delete any previous version before installing!! Instructions: just download and click the installer...

Morph Shift Wars (beta) demo

Morph Shift Wars (beta) demo

Feb 20, 2014 Demo 0 comments

First demo release of MorphShift Wars. Please remember this is a beta! Instructions: just click on the downloaded file and follow instructions. Please...

Post comment Comments  (0 - 10 of 18)
Guest
Guest Jul 19 2014, 5:57pm says:

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Axe_Eel
Axe_Eel Jul 19 2014, 8:46pm replied:

Thanks, i'm glad you like it :)

+1 vote     reply to comment
ChickenDelight
ChickenDelight Apr 5 2014, 11:13pm says:

I'll just wait for the next demo, I don't want to be the reason development stopped for a bit because my computer explodes when the starting scene ends :P

+1 vote     reply to comment
Axe_Eel
Axe_Eel Apr 6 2014, 7:16am replied:

Ok, thanks for the feedback!
btw I'll pack into next demo release a log support and an how-to
for sending the log in case of problems :)

+1 vote     reply to comment
ChickenDelight
ChickenDelight Apr 3 2014, 5:54am says:

For some reason the game crashes after the intro. I've retried uninstalling and reinstalling, but nothing changes. Anyway to help this?

+1 vote     reply to comment
Axe_Eel
Axe_Eel Apr 3 2014, 6:56am replied:

You are the second one reporting this, could you tell me your computer specs?

+1 vote     reply to comment
ChickenDelight
ChickenDelight Apr 3 2014, 9:39pm replied:

I have a Celeron Dual Core T3500 2.10GHz 2.10GHz, 2GB of RAM, a 64-bit operating system, and it has windows.
I don't know how to get other important stuff, this was just from the control panel "System"
:S

+1 vote     reply to comment
Axe_Eel
Axe_Eel Apr 4 2014, 3:35am replied:

Ok, to make it simple, we have two ways:

- You can wait for the next demo release, that has lots of code cleaning, bug fixes and new stuff and see if it works.

- I can publish a patched "loader" that has to be placed into the game directory and a "console.log" will be generated and i can see what actually happens.

Just let me know :)

+1 vote     reply to comment
Hubert_Kaluzny
Hubert_Kaluzny Feb 21 2014, 4:06pm says:

I feel that the handling of the planes would need to improve vastly, although I have to congratulate you on explosions and such they really make an impact. The current plane handling feels very arcade like, unless that is the way you are trying to make it like you would need to improve it.

+2 votes     reply to comment
Axe_Eel
Axe_Eel Feb 21 2014, 4:29pm replied:

Thanks for the feedback!
I'm already at work for improve the aircraft handling, it's not easy to find a compromise between simulation and playability :)

Another thing is planned is to improve the general aircraft physics, with improved stall and falling.

+1 vote     reply to comment
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MorphShift Wars
Platform
Windows
Developed By
Axe_Eel
Engine
Torque 3D
Contact
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Official Page
Axeeel.com
Release Date
TBD
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Style
Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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@dragutux Thanks for the online deathmatch test! Good game! T.co #gamedev #indiegames T.co

Jul 22 2014, 3:11pm

@PolyDucks T.co

Jul 21 2014, 9:18pm

@PolyDucks T.co

Jul 21 2014, 8:52pm

@PolyDucks Don't worry, it can shape-shift into a submarine!

Jul 21 2014, 8:44pm

Here comes the heavy artillery! And I go to sleep. 'night! #gamedev T.co T.co

Jul 21 2014, 8:32pm

a new cover art, in game screenshot!:D T.co #gamedev T.co

Jul 20 2014, 3:25pm

@MikadoApps @TheIndieSloth Jethro Tull works great on me :D

Jul 20 2014, 8:32am

testing normalmap... T.co #gamedev #screenshotsaturday T.co

Jul 19 2014, 1:23pm

That's why gamedevs don't make too realistc simulators. T.co #gamedev

Jul 18 2014, 1:28pm

Now improving game performances!

Jul 18 2014, 1:07pm

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MorphShift Wars
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