Second demo release of MorphShift Wars! Uninstall and delete any previous version before installing!! Instructions: just download and click the installer...
From the sky to the deep sea, welcome to the future!
Morph Shift Wars brings sci-fi and dogfights to a totally new experience:
Create your very own shape-shifting vehicle, fly in the highest sky and explore the deepest seas.
You can entirely build the aircraft, from mainframe to wings!
Each piece has its unique behavior and power:
here is not you adapting to the vehicle, is YOU adapting the vehicle to your own flight style to rule them all!
Imagine to be a silent sniper hiding in the sea abyss waiting
for your enemy to pass nearby and engage a frenetic dogfight
then blast him off like an ace!
Well, you can do this!
MsW is improving a lot, and is preparing to be alphafunded:
I spent lot of time on this project, and now is time to get some help to make it wonderful.
I really need your feedback guys, to build something you will love.
MsW will be soon released in an alphafunding version, so i can actually hire someone to help me make it neater and maybe put online an official server:
I can't wait to play deathmatch with you all!
with new shader i wrote, it looks way better, and is just the beginning of all of the improvements i planned for V3.0.
want an example?
This is a new map i have added last week, right when you were downloading V2.97 demo (which is now quite happily old considering changes i made).
I have also added a new mission, but i'm not revealing it to not ruin the surprise.
Some of the improvements i'm planning are almost on graphics and environment (mission 1 also!!), but maybe i'll add some more functionalities:
As now, i've added another alarm for your energy, so you don't have to continuously take a look at the
energy value while smashing your opponents around the world.
I have also improved the shield, less polygons, better performances and good looking:
As you can see the gif is not of the best quality, but you can see the animation and how it looks.
Next things i'm going to add are better smoke particles and explosions, and maybe a bit of rework on the lighting. I have also improved the weapons looking, and they now take the skin of the mainframe as you can see here:
I'll maybe add also a shield/teleport shop, so you can assign whatever you want for your defence :)
About the shaders, i found some difficulties inside of Torque3D system to add them, but i figured finally out and the final look is quite suggestive, and i really love it(click to enlarge in new tab):
Just to let you see the difference, here is how it was looking without the new shaders.
Improvements since V2.97 are quite a lot, and many more ideas comes while writting right now.
I almost forgot, i have done a complete animation and wing cleanup and rework, now they look much better, and i have also added some new aircrafts/wings and a weapon. You'll see ;)
There is also the idea to make the HUB a bit better, well, MUCH better, but as now i'm not revealing anything because i don't have really jumped in that yet :)
And that's all for now, if you give some feedback i'll be very grateful guys!
Thanks for reading and sorry for any misspelling,
Latest tweets from @axeeelgames
Jul 22 2014, 3:11pm
@PolyDucks Don't worry, it can shape-shift into a submarine!
Jul 21 2014, 8:44pm
Now improving game performances!
Jul 18 2014, 1:07pm