Combining the very best of sci-fi and aerial dogfighting gameplay,
AX:EL delivers a totally new gaming experience.
Create your very own shape-shifting vehicle and dominate both the sky and the ocean.
Build your own bespoke aircraft, from mainframe to wings.
Dominate the skies then watch your aircraft morph in to a silent underwater killing machine
as you chase the enemy from the blue skies in to the darkest depths of the ocean.
After a period of silence developing this game, the name changing contest and a big graphics redesign, the big update is finally here! I worked so much on this that the time passed like seconds.
It's been a while since I last posted here, let's see some new stuff.
Firstly a changelog here are some changes/addons:
- all missions are now in there
- added support for teams
- added turrets
- added friendly AI
- added friendly aircrafts
- added friendly turrets
- new ground targets
- improved AI
- improved seeking weapons
- improved physics
- added enemy turrets
- improved the "HUB"
- improved water/air transitions
- added support for future cutscene integration
- fixed some glitches
- minor fixes
- minor improvements and cleanup
Here are some screenshots showing how the games looks now:
Cutscenes and more stuff are in todo list.
If you want to get AX:EL you can get it from Steam here:
or from Desura here:
Latest tweets from @axeeelgames
cutscene implementation completed! I'm very busy with some cool changes...more to come!
Apr 8 2015, 6:57am
Mar 26 2015, 3:33pm
now working on a new and cool cockpit view!
Mar 24 2015, 11:50am
Mar 10 2015, 4:56pm
the small update is delayed a bit...why? A BIG and awesome update is coming!
Mar 4 2015, 8:01am
First implementation of the new aircraft building system: success!
Feb 16 2015, 12:38pm
Feb 12 2015, 4:12pm
Black screen bug seems gone from current testing build! Update coming soon!
Feb 10 2015, 4:45pm