Combining the very best of sci-fi and aerial dogfighting gameplay,
AX:EL delivers a totally new gaming experience.
Create your very own shape-shifting vehicle and dominate both the sky and the ocean.
Build your own bespoke aircraft, from mainframe to wings.
Dominate the skies then watch your aircraft morph in to a silent underwater killing machine
as you chase the enemy from the blue skies in to the darkest depths of the ocean.
After a period of silence developing this game, the name changing contest and a big graphics redesign, the big update is finally here! I worked so much on this that the time passed like seconds.
It's been a while since I last posted here, let's see some new stuff.
Firstly a changelog here are some changes/addons:
- all missions are now in there
- added support for teams
- added turrets
- added friendly AI
- added friendly aircrafts
- added friendly turrets
- new ground targets
- improved AI
- improved seeking weapons
- improved physics
- added enemy turrets
- improved the "HUB"
- improved water/air transitions
- added support for future cutscene integration
- fixed some glitches
- minor fixes
- minor improvements and cleanup
Here are some screenshots showing how the games looks now:
Cutscenes and more stuff are in todo list.
If you want to get AX:EL you can get it from Steam here:
or from Desura here:
Latest tweets from @axeeelgames
Yay!Today's #gamedev completed. Now can be Christmas for me also! Merry Christmas to everyone!
Dec 24 2014, 6:51pm
Dec 22 2014, 6:22pm
Flightstick implementation today! everything is working like a charm, just need to implement the throttle slider!
Dec 12 2014, 7:12am
Dec 9 2014, 9:03am
Dec 4 2014, 12:30pm
Finally tons of work is building up: new update is ready to go!
Dec 4 2014, 5:37am