Micro Blitzed is an arcade racer, at least kind of. The goal of the game is to complete missions like cooking eggs, feeding the cat, etc. There will also be some "classical" time-trial challenges.
A multiplayer mode is being planned (split screen, lan, online): Battle tags, co-op missions, etc.

Devs: Marv, Toby
Sound/Music Director: Evan King
Contributors: Thomas Boots

Status: I don't know... Tell me if you like to have the project and finish it.

What we're working on:
We've started to create the game from scratch (see April 2012 video). The previous builds were all way to heavy and buggy. Now, the cars have advanced physics.

Current size of the development folder: 1,5 GB

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0 comments by Yethiel on Apr 13th, 2012

I just wanted to share a more detailed concept with you. I think we really need help with mostly ideas, but also car modeling.
So here we go:
There will be campaigns in single player modes. They're like difficulty levels which are unlocked by completing.
In those campaigns will be challenges like household-based things (cooking eggs, feeding animals, cleening the table or fleeing from the vacuum cleaner),
or classics like time-based ones and head-to-head challenges where you compete with a special enemy like a fly or so.
So ideas regarding to those topics would be great. I'd like to open an idea-pool in this thread.

The cars are fixed to the missions (challenges) and match with the theme. E.g. where you have to push things around you'll have a heavier car. Speed-based missions will then of course have fast and unstable cars.
The cars should look kinda cute. The wheels should be big and the cars rather short. Just like Micro-Machines. It's best to have them under 500 polies, cause they won't be really big on screen and we really don't want to make an AA-Game. Just simple but detailed, if you know what I mean.
Consider M-B as kind of a mini-game. Nothing to big, nothing to small. Just like Angry Birds. And with Multiplayer. BTW, after completing a level you'll get a 3-star-rating.

I know this game can be done rather quick. As I said, the kitchen took me 3 to 4 days. Further environments will be faster then, because I'd just have to copy the controlling elements. I've learned how to use blender can now work with it with rather few errors. There won't be much time to fix bugs. So I'm confident with that.

So.. what else to say? Any ideas? What do you think about the concept?

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Post comment Comments  (0 - 10 of 24)
fanele Feb 10 2014, 11:12am says:

can you pls relies the game O_o

+1 vote     reply to comment
Yethiel Mar 30 2014, 12:37pm replied:


+1 vote     reply to comment
Backdraft_3.5 Jun 2 2013, 2:34am says:

U This Project Has Paused?

0 votes     reply to comment
rocknroll237 Oct 28 2012, 6:27pm says:

Haha, looks crazy. :-)

+1 vote     reply to comment
Yethiel Aug 8 2012, 3:11pm says:

I just tried it on Andorid. Works quite good.

+1 vote     reply to comment
Jenraux Apr 12 2012, 6:09am says:

Good to see this being updated again Marv. :)

+2 votes     reply to comment
Yethiel Apr 12 2012, 12:12pm replied:

Yup, we're back!

+1 vote     reply to comment
Tobi[GER] Apr 13 2012, 5:21pm replied:

thumbs up!

+1 vote     reply to comment
takeer Nov 13 2011, 12:48pm says:

Wow amazing job, i have never seen such an amazing game made with blender, and the graphics just blew me away! Keep up the great work!

+2 votes     reply to comment
Jenraux Oct 10 2011, 4:10pm says:

Yeah looking good, Sorry I've only just seen the game, do you have a list of features the game will contain?

+2 votes     reply to comment
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Livim Games
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3 years ago
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