MetaSpace is a 2d sandbox, space rpg. Based in a distant part of the galaxy, the original human colonists have split into three factions. The world is completley dynamic meaning that the factions can fight each other for control of planets, stations and systems. Its up to you whether you wish to join a side or remain neutral in the conflict. You can earn money by completing tasks for the factions or make your fortune indepentantly through mining, trading, piracy, industry and more. Customise your ship with a large array of equipment such as Power Cores, Engines, Shields, Armor, Weapons and unique devices. Once you have become prosperous you can build a variety of customisable and upgradable stations and also buy more ships to protect your stations. Once you have a formiddable ship and a small fleet then prehaps you will be ready to enter the MetaSpace Dimension. In MetaSpace you will find strange creatures and powerful foes, as well as riches and technology.
This news post will talk about some of the things I have added to the game over the last few days. Nebulae, Particles and Explosions, AI. I also updated my mission system so I could set waypoints as well as creating a message system which I can use in missions to display further information. I also just finished naming all 40 systems that are planned for the game aswell as setting out their layout in the universe in a new galaxy map. This will be shown in further detail in the next news article.
Since the last news post I have added many types of nebula's in a variety of colors to add a little more detail to the universe. I have created a system which can re-size, re-colour and re-shape them at will so I can create a large diversity of nebula's with only a dozen or so base images.
A few days ago I discovered that the particle system was draining an incredible amount of power, I fixed this very quickly and now the game requires much less power to run, I also added some different color particles which can be seen in the patrolling ai screenshot. I also added some explosion effects which will be useful once I start integrating combat into the game, I will likely upload an image focusing on the explosions and particles tomorrow.
Over the last few days the first faction ships have been put into the game, patrol vessels that will look out for enemy vessels infringing their territory, large ships transporting goods through the system, and mining vessels at the asteroid fields. No combat AI has currently been made.
Haven,t tweeted in a while, also im not changing that typo. Currently working on foreground nebulae.
Mar 22 2013, 1:07pm by mowcno
New Particle system fully implemented, now putting in patrolling ai.
Mar 5 2013, 10:36am by mowcno
Well I just found out my particle system was horrendous so thats been fixed and now the game should run on pretty much anything.
Mar 4 2013, 6:57pm by mowcno
Im drowning in chocolate for todays programming session! Will let you no if it it improves productivity!
Mar 4 2013, 8:00am by mowcno
Today I have created a pointer to show mission objectives, added explosions, more particles, message window,currently working on station gfx
Mar 3 2013, 10:18am by mowcno
MetaSpace News : Mining Trading and More! T.co
Mar 1 2013, 5:19pm by metaspacegame
Well that was quick, should run a lot faster now. Also indiedb's news editing tool is awful. Worked fine for firs article but since then....
Mar 1 2013, 12:31pm by mowcno
Think I need to start optimizing.
Mar 1 2013, 10:38am by mowcno
Mining Screenshot now on IndieDB Page.
Mar 1 2013, 8:44am by metaspacegame
Mining system and shop system fully implemented, just redid the mining system to give me better control of rarity etc.
Mar 1 2013, 8:43am by mowcno