12 March 2013
SINGLE PLAYER (SP)
Biggest Battles Of WW2 - Leningrad Outskirts Mission
Map and Mission + vehicle skins by asureka...
Additional vehicles skins by merhabi ( t26 & t34 )
Converted / ported to MOW:AS by Mopar
Full credit for this excellent map & mission + skins to asureka.. ( original MOW readme is included )
- Play as the Germans vs the Russians in this great SP battle....
- Objective based SP, with reinforcement points based on enemy soldiers killed.
- Infantry + light & medium armour combat..
12 March 2013
SINGLE PLAYER (SP)
Biggest Battles Of WW2 - Leningrad Outskirts Mission
Map and Mission + vehicle skins by asureka...
Digitalmindsoft.eu
Additional vehicles skins by merhabi ( t26 & t34 )
Moddb.com
Converted / ported to MOW:AS by Mopar
Full credit for this excellent map & mission + skins to asureka.. ( original MOW readme is included )
- Play as the Germans vs the Russians in this great SP battle....
- Objective based SP, with reinforcement points based on enemy soldiers killed.
- Infantry + light & medium armour combat..
HINTS:
- Use enemy AT & AP mines to lay traps.... ( once discovered with a mine detector they can be re used )
- Flame throwers can be refilled from vehicles. ( damaged vehicles can contain fuel also )
Open soldiers inventory and double click on the flamer balloon / container to equip it, then move mouse pointer
over a vehicle with fuel to refuel flamer.. ( fuel drop icon should appear ).....
- Beware KV2's and D1 artillery..... ( soviet D1's are much more lethal with salvo fire )
- Save your game often and a patient careful player will be rewarded, rambo tactics will get your men killed..
- There are no medics or revival here, dead is dead...... ( this is intentional )
Jesus! My mission ported to AS :D Compliments, I don't expected that :D since I have removed links long time ago :D Definetly need to try this in AS because gameplay of this mission in MOW is different than in MoW:AS.
Hi asureka, I did try to keep your mission as close to possible as the original..
I had to move some player units out of range of the enemy at mission start and also I altered the map clip to have more room at mission start.... ( i needed to do this or player was destroyed at mission start )
I was going to use modifiers to alter AI range but after moving units it was not necessary and was the simpler approach..... + if player captured range modified units it ruined the gameplay and i was unable to script the tag removal if the unit was captured by player....
Brilliant map and mission mate, Great work and it is a joy to play and was fun porting to MOW:AS......
If you have any favorite missions you want converted i would be happy to port them to MOW:AS for you....
I also have the second BBWW2 mission converted to MOW:AS and will upload soon..... ( el_alamein )
Its a shame you didn't continue with the BBWW2 series because they are very good and these missions are what the community is asking for / wants.....
Regards,
Mopar
PS: A lot of players prefer these MOW vanilla style objective based missions instead of skirmish.....
I know, personally, I do not even play skirmishes due the same reason :D
I stopped to continue just because of time, I simply can't find it these days, just a some few free moments to fix broken links in MoW:as skins library, I don't have time even to create skins now. Library is not fully operational atm. My skills in scripting are quite bad, in fact, I did this using all available tutorials and some programming skills which I obtained in programming classes, I did one mission in a 5 months period, not counting primitive map design, which is just MP based. I would like to continue it this BBWW2 because I have the list of missions from those days :D but maybe later someday, we will see how the life will go.
Please fix the Credits. following skins in the recource are made by me: T-26, T34_0, T34_3, PzKpfw 3.
panzerfaust don't came till end of '42, being used on large scale from mid 1943
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.