Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.
Mage Tower releases the "Wandering Monster" update, adding additional races, NPCs, damaging spells, floating mages, and more!
Posted by RedButtonGames on Aug 22nd, 2013
This update brings in strange new creatures towards the tower - monsters and other races that have come to investigate the grand tower you've been building. NPCs will cautiously observe, or at least until you dignify their presence with a fireball or a conversation.
Be careful though - they hold grudges, too! If you kill an orc, the next orc to visit will likely hunt down your mages. Talk to them sweetly, and they'll make polite conversation.
Many new systems have been added to support this interaction, but aside from wandering monsters, there's an improved notification system, some UI revision, and plenty of bug fixes.
Same as the previous release, Mage Tower is available on Desura. The demo is fully featured, aside from being unable to load previously-saved levels. If pre-ordered on Desura, saved levels can be reloaded and will have access to all future updates for Mage Tower, at a discounted price.