Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.

Report article RSS Feed Mage Tower Alpha 0.1.4 "Wandering Monster" Update Released!

Mage Tower releases the "Wandering Monster" update, adding additional races, NPCs, damaging spells, floating mages, and more!

Posted by RedButtonGames on Aug 22nd, 2013

This update brings in strange new creatures towards the tower - monsters and other races that have come to investigate the grand tower you've been building. NPCs will cautiously observe, or at least until you dignify their presence with a fireball or a conversation.

Screenshots - 0.1.4

Be careful though - they hold grudges, too! If you kill an orc, the next orc to visit will likely hunt down your mages. Talk to them sweetly, and they'll make polite conversation.

Screenshots - 0.1.4

Many new systems have been added to support this interaction, but aside from wandering monsters, there's an improved notification system, some UI revision, and plenty of bug fixes.

Same as the previous release, Mage Tower is available on Desura. The demo is fully featured, aside from being unable to load previously-saved levels. If pre-ordered on Desura, saved levels can be reloaded and will have access to all future updates for Mage Tower, at a discounted price.

0.1.4 Changes

  • Gameplay: Added wandering, attacking, and friendly behaviors for NPCs
  • Gameplay: Added talking behavior for mages
  • Gameplay: Added fireball and lightning spells
  • Gameplay: Added reactions to events for mages and NPCS
  • Gameplay: Added floating mages on 3rd level of Prestidigitation
  • UI: Added floor change button
  • UI: Added faction and NPC detail windows
  • UI: Added notification grouping
  • UI: Added notification jump-to-target
  • UI: Added attack notification
  • UI: Fixed various UI bugs
  • UI: Resized buttons to a reasonable size
  • UI: Added flow layout support
  • System: Added faction opinion changes based on interaction
  • System: Added target tracking for mages and NPCs
  • System: Added ability to damage mages and NPCs
  • System: Added effects that damage an area
  • System: Added unlockable action support
  • Backend: Fixed multiple save bugs
  • Backend: Added Linux support
Post comment Comments
elunir Aug 22 2013, 6:17pm says:

It lives, wow :)

+2 votes     reply to comment
iAmaNewb Aug 22 2013, 7:06pm says:


+1 vote     reply to comment
sethfc Aug 23 2013, 2:35pm says:

"pre-ordered on Desura, saved levels can be reloaded and will have access to all future updates for Mage Tower, at a discounted price"

Might want to reword this to ensure its clear that it means that people who buy now obtain all future access at the current discounted price rather than leaving it slightly ambiguous.

Besides that I'm glad to see the new content/update surprised me.

+2 votes     reply to comment
rx_shorty Aug 25 2013, 4:21pm says:

Awesome :)
Going to get this on Desura tomorrow!

+1 vote     reply to comment
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Mage Tower
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Released Dec 6, 2012
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Mage Tower
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Unity Commercial Released May 30, 2005
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