Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building something really ambitious - a world that you can build to your own whim, while carefully balancing resources, knowledge, and external threats.

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To those who know me personally, much of the following information is review. For those who don't, hopefully this will explain quite a bit.

Hello - I'm Daniel Frandsen, the President / Founder / Lead Programmer for Red Button Games. Usually when I speak as the company, I use generic pronouns like "we," but since this post is more personal I'll be talking as myself.


The Past

Mage Tower has had a sporatic update cycle. I apologize upfront about not communicating what was going on, especially when it's part of my responsibility to keep company followers up-to-date. When Mage Tower began development (May 2012), I jumped in as a full-time developer. I planned on slowly ramping up other involvement through a part-time developer and artist, making a monthly update cycle reasonable. Since then, the other involved parties dropped off (through no one's fault), and I was contacted with a once-in-a-lifetime job opportunity (August 2012). The interview process took a while, but I ended up accepting an offer (November 2012) shortly before launching Mage Tower on Desura (December 2012) and another update (January 2012).

Throughout the next 7 months, I moved across the country, sold my house, started a new job, and got married. My update schedule for Mage Tower dropped from then full-time to now just a sliver of the time I wanted to commit to it. Communication dissipated, and I became somewhat nervous to check Desura to see what new dissenting comment I would see. Finally, a new update released (August 2013), and I was happy to see people still interested and to see people who seemed to understand (on some level) what I might be going through.

The Future

Now that things are more settled, I have a bit more time to work on updates. However, I'm not going to depend on my time for the release schedule as much as I can help it. To help with that, I'll be working on making updates even smaller, making them more feasible to be on a regular schedule. Second, I'm hoping to bring on more people who would be interested in the project. I'm a bit...picky about who I work with, but it's become clear that giving more of my own time wouldn't make a reliable schedule.

I hope that helps explain my perspective and why things might be moving slower than you'd like. Trust me, I want to play the "full" game of Mage Tower just as much as you - it's just going to take a bit of time. :)

Mage Tower Alpha 0.1.4 "Wandering Monster" Update Released!

Mage Tower Alpha 0.1.4 "Wandering Monster" Update Released!

News 4 comments

Mage Tower releases the "Wandering Monster" update, adding additional races, NPCs, damaging spells, floating mages, and more!

Red Button Bulletin 7: Mage Tower Q&A

Red Button Bulletin 7: Mage Tower Q&A

News 3 comments

After our release on Desura, we got a lot of questions about the game. We've taken the time to respond to some of these questions.

Mage Tower Alpha 0.1.3 "Sleepy Time" update released!

Mage Tower Alpha 0.1.3 "Sleepy Time" update released!

News 1 comment

Mage Tower releases the "Sleepy Time" update (Alpha 0.1.3). Adds a day/night cycle, fatigue, interior lighting, and more!

Mage Tower Released on Desura

Mage Tower Released on Desura

News 2 comments

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards.

RSS Files
Mage Tower Alpha - Demo - Mac

Mage Tower Alpha - Demo - Mac

Demo

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Mage Tower Alpha - Demo - Windows

Mage Tower Alpha - Demo - Windows

Demo 1 comment

Take the depth of Dwarf Fortress, add a bunch of lazy mages and update the interface to modern standards? That's Mage Tower in a nutshell. We're building...

Comments  (0 - 10 of 57)
iamaplayer
iamaplayer

Any news since September 2013?

Could you keep us updated about the game's progress, if any?

I'm so close to ask Desura for a refund.

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useurname123
useurname123

any time this will be in steam's greenlight?

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dark_matter_mobius
dark_matter_mobius

I don't know if the devs are still 'haunting' the comments section, but any specific reason for the slow update?

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RedButtonGames Creator
RedButtonGames

Rather than responding to every version of this comment, the basic reason is the project began with a small team, one full-time programmer and couple other part-time contributors, but the full-time programmer (myself) got a full-time job, moved across the country, and got married over the past 6 months. Obviously transitioning to a part-time schedule would be tough enough, but the development pace suffered during this transition.

Now that I'm in a more stable situation, I'm ramping development up to a healthy pace, and carefully bringing on more people to replace the full-time slot that was abandoned. I still really love this game and more importantly want to see it grow to what I envision, rather than the Alpha version that currently exists.

I'll go into more detail in a Red Button Bulletin soon ("real" soon, not "next update" soon), but I wanted to respond to the wave of comments, especially for people who were frustrated by the silence over the months.

Reply Good karma+3 votes
croquantes
croquantes

Whaaat? A week after I ask Desura for a refund, the game is updated? Colour me surprised!

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Kriegy
Kriegy

Please add menu entries for exiting the game properly !

Also, you should consider using cInput2 for Unity in order to bypass the settings window at the start, and disable all mouse actions when using a menu (except for interacting with the menu).

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RedButtonGames Creator
RedButtonGames

We'll have to look into cInput2 - that's something we hadn't considered up to this point, but as with many problems someone else in the Unity community solved it.

The intention is to disable all mouse actions when using a menu, but we still have a few edge cases to identify.

Reply Good karma+1 vote
vitaliivasylenko
vitaliivasylenko

Ah, i saw this game about a year, ago. Luckily, i didnt buy it: due to comments, its very dead now.

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liamdawe
liamdawe

Yes a game is dead when it released an update a day ago, good one.

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Bashful
Bashful

So I take it the game is dead now then... Any chance Desura will give us a refund?

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Henley Staff
Henley

Alpha Funding means that you support a game during development. Chances are the developer has to do other things to you know live and such. So sometimes delays happen, but guess what he just updated the game. So no need to loose faith just yet!

Reply Good karma+2 votes
Bashful
Bashful

I dont mind supporting games in alpha however when there is not even a 'hi, we are still here' from the devs in 4 months and the game still in the very early stages made it look ike that. Happy they have started updating again but have lost faith that needs to be restored again.

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Mage Tower
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Red Button Games
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Lowest Rated (4 agree) 1/10

This is currently the shell of a game (even for Desura). At the moment, it is only a construction sim, and a buggy one at that. Additionally, updates are slow to appear (1-2 month interval).

Gnomoria is much more polished and selling for less. Additionally, the pace of updates is much quicker (new patch every Tuesday; rarely skips a week, but delivers a larger patch the next week if he does). If you're looking to invest in a DF style management game, Gnomoria's return is much higher at this time.

Dec 15 2012 by pancakebandit

Style
Theme
Fantasy
Players
Single Player
Project
Indie
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Twitter

Latest tweets from @redbuttongames

A few days late, but #Olu was released *six years* ago (2010/04/11). Time flies! Youtube.com

Apr 14 2016

Red Button Bulletin 8, where I give a heart-to-heart about our schedule. #MageTower Ow.ly

Sep 26 2013

And a special note about this #MageTower update: now there's a Linux version, so you have no excuse based on platform!

Aug 22 2013

#MageTower 0.1.4 Wandering Monster Update is live! Go check it out! Redbuttongames.com #Desura

Aug 22 2013

#MageTower 0.1.4-code's done, with a last-minute bug fix. Should be packaged and up on Desura ASAP.

Aug 22 2013

#MageTower 0.1.4 - Wandering Monster update - coming Tues Aug 20th! Fire! Lightning! Factions! Better notifications!

Aug 12 2013

And we now have lightning, people! #MageTower has lightning!

Aug 10 2013

Finally got significant progress on #MageTower. The #WanderingMonster update is looking close (pre-PAX).

Aug 5 2013

RT @Polytron: Games by @polytron, @TeamNINJAStudio, @RedButtonGames discussed on our latest episode P.odca.st

Feb 5 2013

We answered a bunch of #MageTower questions from #Desura. Check out our Q&A! Redbuttongames.com

Feb 4 2013

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