Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.

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Machinations has launched

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Machinations has left beta and is now publicly available through Google Play.So head over and give it a go!

The release version contains a whole new campaign full of levels, new to even the beta testers.


And, of course, launching is just the beginning. There's lots more content to come, with some major new changes to the game's AI inbound (allowing for some greater challenges) as well as new campaigns, new Node upgrades and super weapons.


Go check it out! And watch this space!

Machination Release Announced

Machination Release Announced

News

We have finally settled on our Google Play release date (9-Jun-2014) and we have a shiny new release trailer to go with it.

Like the Phoenix....

Like the Phoenix....

News 1 comment

Machinations has been revived in a big way, with tons of new work being done after a very long lull (largely caused by a staff member deciding that a...

Machinations - Public Beta Released

Machinations - Public Beta Released

News

After more than a year we have finally got to our first public Beta released, Beta 0.0.1.

Graham @ AVCon

Graham @ AVCon

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The 2012 AVCon was Graham Games’ first time attending, and we are definitely looking forward to returning in the future.

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Machinations
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Graham Games
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Single Player
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Latest tweets from @grahamgames

Playing some warlords II, hoping some games from my past will inspire me to get back into some machinations dev

Jan 18 2015

Proud to be the 239th backer on @BackerKit for Armello - Bringing Tabletop A... | Thx @ArmelloGame! Armello.backerkit.com

Oct 21 2014

A new release this week, fixed the very unfortunate bug where the turrets were firing twice as fast as they should...

Jul 14 2014

If the bug caused you issues we are sorry, we will do better in future. If you didn't notice it suppose you are just 1337.

Jul 14 2014

New release has shipped. It has a pretty embarrassing bug fix - Lasers were firing TWICE as fast as they should have.

Jul 14 2014

So close to 100 Google Play reviews on our Android based RTS #ItCouldBeYou #androidgames Play.google.com

Jul 2 2014

The AI is by far the biggest component I have written for mschinations without play test it. All others comp. allowed small testable steps

Jun 29 2014

The AI refactor continues. I have one move type up and running but no calculation of 'certainty'

Jun 29 2014

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