Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.
Machinations has left beta and is now publicly available through Google Play.So head over and give it a go!
The release version contains a whole new campaign full of levels, new to even the beta testers.
And, of course, launching is just the beginning. There's lots more content to come, with some major new changes to the game's AI inbound (allowing for some greater challenges) as well as new campaigns, new Node upgrades and super weapons.
Go check it out! And watch this space!
Latest tweets from @grahamgames
Playing some warlords II, hoping some games from my past will inspire me to get back into some machinations dev
Jan 18 2015, 1:19am
Oct 21 2014, 1:23am
A new release this week, fixed the very unfortunate bug where the turrets were firing twice as fast as they should...
Jul 14 2014, 9:46pm
If the bug caused you issues we are sorry, we will do better in future. If you didn't notice it suppose you are just 1337.
Jul 14 2014, 4:43am
New release has shipped. It has a pretty embarrassing bug fix - Lasers were firing TWICE as fast as they should have.
Jul 14 2014, 4:42am
Jul 2 2014, 8:43am
The AI is by far the biggest component I have written for mschinations without play test it. All others comp. allowed small testable steps
Jun 29 2014, 8:54pm
The AI refactor continues. I have one move type up and running but no calculation of 'certainty'
Jun 29 2014, 8:51pm
Jun 27 2014, 11:38pm