Machinations is a real-time strategy game where you manage and direct swarms of ships to take over and destroy your enemies. Plan your attacks carefully to gain the the most tactically advantageous Nodes (space-stations which build and house your fleet). Upgrade your Nodes with defensive lasers or build shipyards to augment your fleet. Capture super-weapons to cut swathes through your enemies' fleet. Play against up to three AI players in frantic, randomised melees matches. Or complete the Campaign mode to help Admiral Sudo (your robotic commander) reclaim his lost empire.

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Blog RSS Feed Post news Report abuse Latest News: Machinations has launched

0 comments by sxgrant on Jun 9th, 2014

Machinations has left beta and is now publicly available through Google Play.So head over and give it a go!

The release version contains a whole new campaign full of levels, new to even the beta testers.

And, of course, launching is just the beginning. There's lots more content to come, with some major new changes to the game's AI inbound (allowing for some greater challenges) as well as new campaigns, new Node upgrades and super weapons.

Go check it out! And watch this space!

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Developer & Publisher
Graham Games
Custom Built
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Release Date
Released Jun 8, 2014
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Real Time Strategy
Single Player

Latest tweets from @grahamgames

Playing some warlords II, hoping some games from my past will inspire me to get back into some machinations dev

Jan 18 2015, 1:19am

Proud to be the 239th backer on @BackerKit for Armello - Bringing Tabletop A... | Thx @ArmelloGame!

Oct 21 2014, 1:23am

A new release this week, fixed the very unfortunate bug where the turrets were firing twice as fast as they should...

Jul 14 2014, 9:46pm

If the bug caused you issues we are sorry, we will do better in future. If you didn't notice it suppose you are just 1337.

Jul 14 2014, 4:43am

New release has shipped. It has a pretty embarrassing bug fix - Lasers were firing TWICE as fast as they should have.

Jul 14 2014, 4:42am

So close to 100 Google Play reviews on our Android based RTS #ItCouldBeYou #androidgames

Jul 2 2014, 8:43am

The AI is by far the biggest component I have written for mschinations without play test it. All others comp. allowed small testable steps

Jun 29 2014, 8:54pm

The AI refactor continues. I have one move type up and running but no calculation of 'certainty'

Jun 29 2014, 8:51pm

@crotchetygamer @GooglePlay Yeah we already have a couple of other upgrades working (but not released). They need art and balancing though

Jun 27 2014, 11:38pm

@crotchetygamer @GooglePlay Yeah pretty happy. Hopefully we can get out the AI update this weekend and start on some new content

Jun 27 2014, 11:34pm

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Machinations Machinations
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