A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully, fictionalised Lunar Module Simulator providing a variety of mission types involving Transporting Cargo, Acquiring Data at Survey locations and locating Lost Cargo. Completing missions earns experience points and money to be used to Refuel, Repair and Upgrade the Lunar Module.
In addition to missions there are Time Trial challenges complete with Online Leader boards and a globally ranked ‘Pilots’ Leaderboard, ranked by experience.To round out the game there are a variety of Achievements to provide additional challenges and objectives.
A truly unique and challenging flight simulation experience, Lunar Flight will give you many ours of immersive, addictive & rewarding gameplay.
Lunar Flight features very atmospheric sound and visuals, creating a very immersive experience and is designed to engage the player’s senses as well as their appreciation for realistic physics. Fans of space flight will be pleased to know that it futures proper Newtonian physics behaviour and will provide one of the most authentic and dynamic space based, low gravity flight experiences they can have.
While being simulation oriented it is also designed to be accessible and fun and supports the XBox 360 controller by default but can be configured with almost any controller setup.
Features:
Lunar Flight should be available for sale Q1 2012 and will be priced at $10 US through several Digital Distribution sites.
1 comment by sh0v0r on May 9th, 2012
You can read the full release notes here: Shovsoft.com
The game now supports 3 more resolutions, 1024×768,1280×960, 1600×1200
You can now Delete profiles and a small window displays the basic info about the selected profile.
When starting a new profile the Basic Keyboard Controls window will display when you first enter the game. It can also be accessed via the Main Menu.
The Velocity camera has been modified and it now shows the current ascent/descent angle. It can also be used check your pitch angle when it is within 20 degrees of the velocity vector.
These were added to make flying from these views easier, particularly since you can now see how much fuel you have remaining.
New buttons have been added in the top right corner for selecting the primary camera modes.
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Hi, what are the chances for a Linux version ?
BTW: Your game is featured on GiantBomb video :
Giantbomb.com
I would love to release the game on Linux but it is a Unity title and that is not a platform it supports.
Pitty. Can you at least please check will it work under Wine ? I'm still very interested in game but don't want to buy without checking it. Thanks
I've just sent you a free copy so you can test it, sorry I don't have a Linux machine setup.
:)
Hey, Game works great on "out of the box" Wine 1.4. Just submitted Platinum rating to winehq.org . Thanks again for a copy to test.
WOW ! Thanks a lot. Much appreciated. Will post my tests to winehq.org and here :)
Any chance the devs can release it on Mac? It's running on Unity so... :D
I am going to look into this soon...
Getting this very soon. How many missions are there generally? Or are they randomly generated to infinity?
There are an infinite number of missions, it is an openended game where you decide what you want to do, each base will have upto 6 missions available and repopulates its mission list every 10 minutes.