Lord of Rigel is a turn based 4x (Explore, Expand, Exploit, and Exterminate) space strategy game. Our goal is to create an accessible, yet deep, turn based strategy game with real time tactical combat that will provide a complete space-opera experience. Lord of Rigel will feature a diverse universe with young and elder races that will struggle to shape the future of the galaxy. Players can make a choice between warring elder races or forging their own alliance with a coalition of alien races including minor species. Given all the resources of a galactic empire, players can choose how to navigate through complex diplomacy and survive grand menaces invading the galaxy using an array of game mechanics such as a galactic council, espionage, research, and military force. Players can expect Lord of Rigel to be completed in 2016 and available for Windows, OS X, and Linux.
This entry of our mechanics series covers how espionage missions work in Lord of Rigel!
This entry of our species series covers the silicon based Tulocks!
This week our feature series covers minor species in Lord of Rigel!
This week for our ship design series we're covering the art direction behind the Katraxi fleet!
This week we're covering how heroes in Lord of Rigel have acquired skills instead of the micromanagement of skill trees and forced builds!
This week we're discussing the Humans in Lord of Rigel and the route we took with humanity as a playable faction.
This entry of our features series covers the galactic cold war in LoR and how it makes Lord of Rigel unique among space strategy games!
This entry of our game design series covers how we're balancing some of the largest ships in Lord of Rigel, the mobile moons called Doomstars!
This entry of our ship design series covers how we've scaled spaceships in Lord of Rigel.
This entry of our game mechanics series covers how wormholes and technologies like FTL amplifiers work in Lord of Rigel to change strategic play!
This entry of our species series covers the Yalkai, a fierce species of warriors who use their telepathic powers to shroud their true nature!
Our latest entry in the feature series covers how we handle random events in Lord of Rigel and what they add to the game!
This entry of our design series discusses how we handle Lord of Rigel's plotline through gameplay!
This entry of our ship design series covers the insectoid Aranids and their organic ships!
This entry of Lord of Rigel's mechanics series covers how nebulas work in the game!
The latest entry of our species series covers the enigmatic Xantus, Lord of Rigel's shapeshifting spies!
The latest entry in our music composition series covers the music for Lord of Rigel's elder species, the Rigelans and Arcturans!
The latest entry of our feature series covers why fleet composition is important in Lord of Rigel!
The latest part of our design series covers Lord of Rigel's galaxy map and how it works!
The latest entry of our ship design series covers the shadowy Xantus!
This entry of our mechanics series covers something a little different, typography in Lord of Rigel and how it shapes our user interfaces!
This week our species series article discusses the Rigelans, the titular Lords of Rigel!
Our latest entry in the music composition series is an update on the progress of the Lord of Rigel soundtrack.
This entry of our feature series discusses how espionage works in Lord of Rigel!
This entry of Lord of Rigel's design series covers how the team decided to handle quest mechanics, as quests have become popular to add in many recent...
The latest entry of our ship design series covers the art direction behind Lord of Rigel's weapons!
The latest entry of our species series discusses the mechanical Synth and their role in the Lord of Rigel universe.
Today's entry in the feature series covers species customization in Lord of Rigel!
Our latest entry in our design series, the last one before we begin to Kickstart the Galaxy, covers strategic resources in Lord of Rigel!
Our latest entry of Lord of Rigel's ship design series covers how ships in LoR are textured!
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