Loot Burn Kill Repeat is a free to play sci-fi action/rpg with a focus on fast-paced combat.
Hello again, today I will go through some of the ideas regarding the game world, and some of the game content, both planned features and ideas and already...
Hello again everyone! I'm glad to say that I finally managed to fix the weird UI behaviour for LBKR, and with that said it's time to publish the 2.32...
Hello again! I thought I was one with all necessary coding for the upcoming update 2.32 for LBKR about two weeks ago, so had put it aside, spending the...
Hello again! Been about a year since I last updated Loot Burn Kill Repeat, but after I played it for a bit again I noticed a quite large pile of things...
Hello everyone! This is the 50th post I write regarding LBKR updates, releases and plans, unfortunately it might be my last one aswell, atleast for any...
As I mentioned by the time of the 2.30-release of LBKR work on a DLC has already begun, furthermore there is an update of the main game coming up aswell...
There appear to have been some issues with the v2.30 release, certain databases weren't generated by the game when creating a new profile.
Hello everyone! The release of Loot Burn Kill Repeat 2.30 has arrived, in my mind I had set a release date about a month ago and a dev diary entry a month...
Hello again, time fly by and all of a sudden it's been nearly two months since my previous post. Due to that I guess it's high time for a new update regarding...
I've had a few weeks of bug-fixing since the last article I wrote, and I've managed to fix alot more than I actually expected to do. Fixes aside, I've...
Time for a recap. Been some time since the release of v2.28 but work immediately continued to push v2.29 toward release- introducing even more new content...
This version of Loot Burn Kill Repeat took a while to get in shape, but it's finally time and alot of nice udpates are shipped with it!
Release date of Loot Burn Kill Repeat v2.28 has been set to 14 February, 2018. While the date is approaching fast, take a while and check out some of...
Hello everyone! Happy new year, even though I'm almost an entire month late - it's been a busy month though!
Since last time I wrote an article here, I've been quite occupied with moving. Me and my spouse built a house that was finished in the end of November...
The more I get done on v2.28 the more I realise that it'll be a really large update, and more things that require my attention keep poping up! The development...
Progress is going on as strong as usual with LBKR, although I haven't felt that there's been much to show up until now, as alot of time has been spent...
Doin' a quick catch-up on the progress made the past weeks for LBKR's next update.
I seem to have made a habbit out of beeing silent for a few weeks between each post, I won't throw in any excuses though instead, let's try to catch up...
The last three weeks development of LBKR have resulted in multiple UI updates, a modified bounty contract system, additional monsters and world chunks!
I'm sorry for the relatively infrequent updates lately but as it's soon time for vacation (and as more or less every construction site of the company...
Some new items and other small goodies have been implemented the past two weeks.
I've received several messages and mails about the Main Menu GUI doesn't work if playing v2.26 in fullscreen mode on Linux. I don't know what cause this...
So it's finally time to release LBKR 2.26! There are 449 changes / improvements / new implementations for this release and 138 bugs have been fixed in...
I'm doing some final play testing of v2.26 before release, and in the mean time slightly side-tracking!
I'm still spending alot of time play-testing 2.26 and fixing bugs as I go along, but I've still managed to mash a few new stuff in the last week aswell!
I've been spending quite some time, updating my custom tools and editor extensions in order to keep them compatible with the changes I've made to some...
I've had my hands full the last week so haven't had time to write a summary, but never the less I wish to give you a sneak peek at some updates.
Just wanna keep you guys up to speed, I've worked alot with implementing the world chunks and new chapters and making them reachable in the game, the...
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