A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.
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[RESOLVED] unlimited water | Locked | |
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Jan 27 2011 Anchor | ||
I don't know how I got it but my world have infinitive water without an source :s I have a lot of pipes that takes the overflow from my channels and they return it back to my reservoir here my reservoir in the begin state: well when I add water until the follow state the infinitive water begins: don't think it's a normal way of getting water :p found out what happens: here an example on a medium map: (so this bug is added at the same time the up and down pomp's are added, because I couldn't make it before.) Edited by: JRose |
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Jan 27 2011 Anchor | |
Good find, we'll get this fixed! Thank you for reporting this! EDIT: I'd just like to add, spectacular job with the screenshots and diagnosis, it allowed us to spot the problem in a jiffy. Thanks again! Edited by: [ZanMgt]Aaron |
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Jan 28 2011 Anchor | ||
it's possible without the up or down pump it's possible the algorithm that's 'fill' the pump's with the full pressure instead of half of it? Edited by: JRose |
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Jan 28 2011 Anchor | ||
Thanks again, this really narrows down the problem! |
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Feb 13 2011 Anchor | |
Update: We've resolved this issue for Liquid Cubed 1.0.4 on up! Thanks again JRose for the help! |
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