A technical demonstration of realistic liquid simulation for Minecraft, Liquid Cubed is a WIP project where you can build dams, pump water, drain lakes, and otherwise experiment with the liquid system within the building area. ------- The algorithm used for the liquid simulation was developed over two years by in a modified version of Infiniminer. After Minecraft's wild success, we thought it was about time we built a standalone "proof-of-concept" in the hope that the algorithm could be integrated within Minecraft, but unfortunately more work will have to be done before this can become a reality.

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SairenSA Jan 3 2011, 2:08am says:

Omg that size! :O

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BeowulfG022 Jan 3 2011, 10:01am says:

This was one of my 2 complaints about Minecraft. THe other was just plain that it was coded in Java, when jsut about any other language would be more stable for it. Good job.

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vessedeloup Jan 13 2011, 2:52am replied:

gotta agree with you on that one... who codes game in java goddamnit?!

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CMDKeen Jan 3 2011, 5:02pm says:

The environment seems to be the same size as the 9x9 chunks Minecraft has loaded now. Great job

Now, we just need Notch to get it in!

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Tibyon Jan 11 2011, 5:00pm says:

I hope Mojang uses you guys to update the water system before the real release of Minecraft. This would allow for so much more creativity.

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jamman88 Jan 13 2011, 5:18am says:

wbetter then minecraft in every way i know its not java but still

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Bluedrake42 Feb 13 2011, 2:59pm says:

you need more block textures to simulate frothing etc, otherwise it just doesn't look real enough

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[ZanMgt]Aaron Author
[ZanMgt]Aaron Feb 13 2011, 6:19pm replied:

Agreed, it seems improving the liquid visuals has reached top priority.

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Larger courses, better performance.

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Jan 2nd, 2011
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