Robert Dawn, a passionate journalist with an unremarkable career, stumbles upon an early 20th century article with great potential. The article describes an incident at a pharmaceutical facility on an isolated island, that nobody seemed to care about.
After a thorough amount of research without any actual ties and facts, Robert finds himself on a boat on his way to the island...
Lethe is a first-person physics-based game that requires the player to interact with the environment in order to survive.
You play as Robert Dawn, a journalist, who mysteriously developed psychokinetic abilities after coming in contact with “Lethaeum II", an unknown chemical responsible for the near extinction of an island's population.
Through the island's hazardous environments and against the hostile remaining residents, Robert has to survive with the strength of his mind as his only defense.
As we are nearing the end of the year we believe it's about time that we make a short announcement regarding the lack of media and updates in general.
Let me introduce myself:
My name is Rick (a.k.a. ZeroComfort) and I'm mainly in charge of Art including but not limited to environments, props and UI; I also work on Gameplay, Story and do UI programming on the side.
The reason for our silence is that we have been steadily finishing the prototyping stage of the game, including the essentials of programming and content.
Aside from just programming and content we've also been working on a new level that will be present in the final game.
Today it's my pleasure to show you our new HUD, which I've been working on.
As you may or may not know, HUD stands for Head-Up Display and is the player's only visual link to important information that is contained in the player character (e.g. Health).
The most difficult part about designing and implementing a HUD is the fact that you want it to be visible, easy to read and readily accessible, but not obtrusive.
And not to forget, you want the HUD to fit the style of the game.
The previous HUD didn't provide enough functionality and didn't properly fit the style of the game.
Our new implementation is a minimalistic approach of sorts, featuring only basic info and only at the times it's sensible to show it. But of course the player can show all the info at once with the push of a button.
And we chose to use bars representing the player's vitals, which are easy to read and we display them in a style reflected by the game's locations.
Thanks for reading and we hope to provide you with more news from now on!
And as always don't forget to follow us on IndieDB, like our Facebook page or follow us on twitter and we would really appreciate it you would help us spread the word about Lethe!
PS: We would also appreciate it if you could vote for us in the Indie of the Year 2013 Awards.
Latest tweets from @koukoustudios
Head-Up Display news - Lethe - Episode One Game T.co
18hours 0mins ago
The 1st shot just made me hate lightmass a bit less than usual xD Amazing job @LunarSoftware . Can't wait for more!
Oct 5 2013, 10:49am
Sep 27 2013, 3:38pm
I had a nightmare! That I accidentally moved my pillow and a message popped up saying... LIGHTING NEEDS TO BE REBUILT. I woke up sweating.
Sep 27 2013, 4:40am
Jun 27 2013, 11:32am
Jun 7 2013, 6:13pm