Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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Preparing to ramp up development in a big way. Here's what I've been up to in the meantime.

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I'm sorry, I've been terrible at keeping everyone up to date with Lemma. If you want to see what I've been up to since Alpha 3, my TIGSource DevLog has a few posts you might have missed. Starting now I'll be focusing more on blogging, so expect more posts in the coming days!

Here are some highlights from the past... gosh. Seven months? Wow.

  • Player movement has been drastically improved. No more floaty, slow acceleration.
  • New auto-respawn system. No more backtracking 10 minutes to the last checkpoint.
  • Full Xbox 360 gamepad support
  • Major gameplay overhauls. The pistol and energy pickups are gone.
  • Major level design overhauls. All but the first level has been thrown out.

  • Four new types of enemies


  • New, cleaner textures

  • New logo


  • New website

This is just the beginning. As the title suggests, I'm getting ready to ramp up development in a big way. As such, I found it necessary to upgrade my workspace. I've been using a standing desk at work, and I love it so much that I decided to build one of my own out of $200 of IKEA parts:

I'm not good with my hands, but even so it was surprisingly easy. I highly recommend you at least try a standing desk for the health benefits if nothing else. Here are the instructions I followed so you can build your own!

Oh also, see that Kinect? It actually works pretty well as a webcam. I've been streaming my work on Twitch lately. You should subscribe! Expect lots of voxels, coding, and weird music.

That's it for now, but stay tuned. Posts might just start showing up here on a regular basis, wonder of wonders.

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TKAzA
TKAzA - - 3,154 comments

Looking forward to the next release.

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