The kids are in BIG TROUBLE for kicking a football through their dad's office window. But instead of sitting in their rooms, bored, they decide to sneak out the back window and explore the forest behind their house. And that's where their very strange adventure begins.
Each area has a different over arching theme and challenge. Churning ships, blowing wind, even food that makes you change your size. You have to master the properties of these effects to progress.

You'll also find powerups and strange residents of this world.

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Blowin' in the wind That pipe is sucking up all the water! Exploring the mysterious forest
Blog RSS Feed Post news Report abuse Latest News: Laugh Track Beta 3 Updates and Progress

0 comments by trianglegames on Dec 15th, 2012

Also, yes, this is beta 3. There was a super secret 2nd beta I never uploaded, except to my web page that no one knows about. You're welcome.

This game is really coming along. I added some powerups because I felt that it would be fun to be able to approach the world in different ways depending on how much health you have. I love that "dammit!" feeling you get when you fall in a hole (or into outer space if you've hit one of the gravity reverse switches) and you realize all your powerups have gone away.

Castle of the stars

The powerups are....

• A snowball, the lamest of the powerups and the first one you get... once you have 5 hearts. It's currently pretty unusable and untested
• A bouncing ball you can shoot. It can even collect coins.
• A wind boomerang that scoops up all the enemies it runs into and smashes them into walls.


I also really improved the HUD, but I think it could use some work still. It just doesn't look that great. I was toying with doing something vertically on the right side a la pac-man, but it wasn't working. I guess that's the kind of thing I should post screens of!

I (slightly) improved the walk animation. Animations are not my strong suit! I'm reading up on walk animations though, and this is only a placeholder.

The strange forest

Still to do...

• Add some more levels, especially in the last world
• Improve the world select debug screen so you can go beyond the 6th world
• Fix all the boss battles. Right now, they're not really refined and they basically get killed in one shot by the powerups because of their lack of testing. Except for the last boss, which is impervious to them. Not really a good way for it to be.
• Witch house: make puzzles based on changing size.
• Improve the movement of views. Right now, it's not really that great
• Make parallax backgrounds less jerky. This bug is really getting on my nerves but I don't know what's causing it.
• so many more things I can't even think of right now.

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Laugh Track Beta 8

Laugh Track Beta 8

Feb 27, 2013 Demo 0 comments

Enjoy Beta 8, with many improvements! This is the mac version.

Laugh Track Beta 7 (Mac)

Laugh Track Beta 7 (Mac)

Feb 2, 2013 Demo 0 comments

This is Beta number seven for all you Mac users out there! I'm really happy with how this game is coming along. I've squashed a ton of bugs and refined...

Laugh Track Mac Beta 3

Laugh Track Mac Beta 3

Dec 15, 2012 Demo 0 comments

The third beta for mac. Includes A LOT of improvements, including fun powerups, vastly improved background graphics and tons of bug fixes!

Wonderland Laugh Track Beta Mac

Wonderland Laugh Track Beta Mac

Nov 21, 2012 Demo 0 comments

This beta (for Mac) includes all planned levels, but is missing some features and includes some bugs. Let me know about any bugs you find! I want this...

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Laugh Track
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Laugh Track
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