Last Knight is over-the-top jousting action in a beautiful brutal fantasy world! It comes with bucketloads of content and is inspired by outstanding third-person platformers like Crash Bandicoot.

Post news Report content RSS feed Touching the world has an impact!

World gets mangled through collision! - Scratches bonus points system - The safety rope - Body mutators.

Posted by Davision on Aug 8th, 2013

I got some new features! Even more fancy then the last one! (weather system)

Also, I set the release date now to the 17th september 2015, no just kidding, 17 september 2013, no wait, that is the release date of the new GTA. Oh, well then I take 13th september 2013, hmm, that is a friday, a friday the 13th. Then how about 11th ...oh no, I go with the 10th!
Yes, I said it, 10th september 2013! (its in the video, I can't take that back)
That also means that there are enough fancy features... after these:

World gets mangled through collision!

I managed to make it work that touching the world deforms the world. When the world gets hit it gets actually mangled, bended and deformed depending on various variables. This can also happening by simply touching/scratching a obstacle. Lots of different particles for the different surfaces and weather conditions make it also look like the matter breaks off it. This destruction can also reveal underlying textures and show cracks and stuff like that. Different strength of the different obstacles as well as impact velocity is also taken in account. It is still pretty over top in the game but not like you can deform the world to get rid of obstacles.

Touching the world has an impact Touching the world has an impact

In the beginning I only wanted to see if can deform a mesh simply by passing a position to the shader and then pushing, a spherical gradient masked bit of it, inwards. This was fairly easy to get working but it didn't looked that good. In the end I produced a huge amount of logic. Its now also using several deforming solutions at once but its still pretty cheap performance wise because its all in the shader. There are just several variables that get passed to the shaders, like position, strength, radius. There is also a very quick animating of the "amount" variable which makes it look, along with the particles, quite smooth transitioning.

here is the new stuff in action:

Its still not perfect and a bit extreme sometimes but that will be more polished.

Scratching bonus points system

Because its fun to just barely touch obstacles on purpose I made a bonus points system around it. So you get gold for scratching obstacles and can make combos when you make another scratch in time. Its pretty hardcore though but when you are experienced and play risky you can rack up quite a lot of gold with ease. Its currently like a insurance, a "scratches and bruises" insurance and you only have it after you became a knight. So that bonus points system is not in the easy squire mode and the story mode.

Scratch Scratch

The safety rope

The safety rope is a cool way to make a bit more distance even after you already fell from your horse. Because a real knight can't be stopped just by falling from his horse! When you smash into a obstacle but not frontal, so in way that your horse still can keep going, you will fall from you horse but the rope, that is then attached to you and connected to the horse, will still keep things going. But there are a lot of things that make riding harder then: the view distance is much les then because the camera has the knight in the view. The strafing is les fast and the jumping les far. You obviously can't joust and you also can't use power ups. When the knight comes under the feet of the horse, the horse will also fall.

Using the rope Using the rope


There are now body mutators that you can unlock, here is a quick look of what kind of perfect bodies you can build:

Body Mutators
(you are also free to do something inbetween)

There is now also a ice cave, the normal cave can also freeze to a ice cave while you go through it.

Ice Cave

More assets, like spider webs, lurking eyes, fireflies, destructible banners and also destructible wood bridges.

The dark forest

That's it, the new stuff, for now, there is some date I set!

Post comment Comments
Ratchet18O_o Aug 8 2013 says:

This game is looking so amazing. You guys are doing such a great job. Keep at it. :)

+2 votes     reply to comment
J0linar Aug 8 2013 says:

heh that looks really nice
especially "Touch the World"
lookin forward to it.

+2 votes     reply to comment
Pengu221a Aug 8 2013 says:

Game is looking great! any idea how much it will cost? and will there be a steam release

+2 votes     reply to comment
Davision Author
Davision Aug 9 2013 replied:

Not sure yet about the price but I can already say it will be no high price. Steam release is not in my hands unfortunately all I can say is vote, vote and vote here:

+2 votes   reply to comment
Guest Aug 8 2013 says:

Looking super !

+1 vote     reply to comment
Dejected-Angel Aug 8 2013 says:

You guys are doing a great job in making this!

+2 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Last Knight
Windows, Mac, iPhone, iPad
Toco Games
Send Message
Release date
Released Sep 8, 2013
Game watch
Start tracking
Post news
Related Games
Last Knight
Last Knight Platformer
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial Released 2009
Related Groups
Fantasy fans
Fantasy fans Arts & Literature with 55 members
Indie Devs
Indie Devs Hobbies & Interests with 1,285 members
Toco Games
Toco Games Developer
UDK Developer's Group
UDK Developer's Group Hardware & Tech with 704 members