Koya Rift is an action-packed platform shooter that is built around circular gameplay; which emphasizes heavy replayability by feeding the player a stream of short term goals that don’t end. In Koya Rift, the player must enter a hostile planet and destroy an alien race so the planet can be colonized. Each round, the player is dropped off at the surface and must venture into procedurally generated caves, earning upgrades and buying units as he goes along. The difficulty adjusts precisely to the skill of the player over time, providing them with a consistent challenge.

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11 comments by vidjahgames on Aug 31st, 2012

New Steam/Desura portal IndieBundle.org enters its Open Beta, where special deals, hot offers and great games are waiting for you! For the first 50 IndieDB users, enter the code "IndieDBRocks" and get a bonus 10% off!

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Post comment Comments  (0 - 10 of 25)
soryuken
soryuken Mar 2 2013, 1:23pm says:

Just need to say i did buy it !! BUT : This need Multiplayer 2 player split screen and same screen when close action ! Need to put an overall effort in the real time ( base creation thing :) ! To me , it is good right now, but need too much imagination to feel or understand the need of a hero in the game. And you should make a point system too ! yeah in singleplayer only. And it would be a hit !!

+1 vote     reply to comment
SunnyKatt Creator
SunnyKatt Mar 6 2013, 10:24am replied:

Unfortunately split screen isn't possible with this game, because the logic / rendering is too intertwined. :(
I would love to expand on the campaign one day. That would be cool indeed. Thanks for the suggestions!

+1 vote   reply to comment
Voidfox
Voidfox Dec 19 2012, 12:38am says:

I too get this crash as well as random crashes (more rare) when playing.

+1 vote     reply to comment
KeizerGhidorah
KeizerGhidorah Sep 7 2012, 10:28pm says:

Pressing any key to exit the "Know Your Energy Types" screen causes the game to crash with the following error:

ERROR in action number 8 of Draw Event for object obj_control:
Error in code at line 1487:
sprite_delete(global.spr_loadscreen_lang); //done with you
at position 35: Unknown variable spr_loadscreen_lang

Running current version (1.1) under Win7 64-bit.

Otherwise, the game's awesome.

+1 vote     reply to comment
SunnyKatt Creator
SunnyKatt Sep 13 2012, 8:26am replied:

A few people have been reporting this problem and I haven't been able to zero in on the cause yet. Does this happen after you play a few rounds successfully? That's what it seems like for most of the users reporting the problem - it happens after a few rounds instead of immediately. This is a bit hard to track down because it's a memory error that only happens on some systems. Thanks!

+1 vote   reply to comment
KeizerGhidorah
KeizerGhidorah Sep 15 2012, 6:36am replied:

That error, yes.

Went in and started a new game. Went in to try and recreate the error, and got this:

ERROR in action number 8 of Draw Event for object obj_control:
Trying to delete non-existing sprite.

Don't know itf that helps, either.

+1 vote     reply to comment
SunnyKatt Creator
SunnyKatt Sep 16 2012, 11:42pm replied:

They're related to the same problem. For some reason there's a problem with the in-engine sprite management for some computers on this build. I'll let you know when I ship a build of the game later with the problem fixed.

+1 vote   reply to comment
kof_91
kof_91 Jul 26 2012, 1:22am says:

The game can't seems to save my profile. Everytime I start the game it prompts me to enter profile name.

+2 votes     reply to comment
SunnyKatt Creator
SunnyKatt Jul 26 2012, 8:43am replied:

It won't save a profile unless you complete the tutorial + one additional battle (otherwise there isn't player data to write because the tutorial doesn't have adjustment on).

Also, entering your profile name at the beginning is normal. Just enter the same name, and it will load your old file. That's how it chooses which file to load. :)

+2 votes   reply to comment
WalmartpoliceCEO
WalmartpoliceCEO Feb 14 2012, 5:48am says:

D: Damnit, I just missed your sale by four hours.

Crap.

+2 votes     reply to comment
SunnyKatt Creator
SunnyKatt Feb 14 2012, 6:11pm replied:

Something coming next week. Don't worry. :D

+2 votes   reply to comment
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Koya Rift
Platform
Windows
Developed By
SunnyKatt
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Official Page
Sunnykatt.com
Release Date
Released May 23, 2011
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8.8

19 votes submitted.

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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @codedrama

Look, Koya Rift on steam! T.co

Oct 27 2014, 5:41pm

Check out Koya Rift on T.co !

May 31 2014, 8:43am

Koya Rift is in a new bundle! Check it out at T.co @LazyGuysStudio

May 23 2014, 2:39pm

@NocturneGames @YoYoGames Good article! I want a way to edit texture pages at run time via GML, so loading external sprites is an option. :D

Oct 31 2013, 6:00pm

RT @YoYoGames: Boo! 2 chilling new games in the showcase! Ascension: T.co @MagnesiumNinja + Koya Rift: T.co

Oct 31 2013, 5:57pm

RT @Totalbiscuit: It is fairly obvious what they are doing here, abusing Youtubes copyright system to censor criticism of their product.

Oct 20 2013, 11:02am

RT @IG_Enthusiast: Enter the rifts and blow away enemies with randomized weapons in the frenetic action shooter Koya Rift (@CodeDrama) http…

Oct 19 2013, 3:18pm

RT @IG_Enthusiast: On IGE today: Ending (@st33d), Koya Rift (@CodeDrama), and Scraps (@_Nition)

Oct 19 2013, 2:28pm

aaaaaand there's a surface memory leak bug in GM:Studio. Reported it to the devs, hopefully they can fix it so it doesn't keep messing us up

Sep 11 2013, 9:18pm

@CodeDrama Trello. KanbanFlow locks too many necessary features behind a paywall.

Aug 12 2013, 10:13pm

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