Kingdom Fall is a open world sandbox RPG. The world around you is procedurally generated, this includes the quests you will be given. I have always been inspired by the idea of exploration so in Kingdom fall I wanted to make exploration and discovery the goals. From the start of Kingdom Fall you will be able to quickly purchase a basic airship after a quest or two. Once you have your airship travelling will become a breeze meaning you can set off on your epic adventure! As you travel you will be encouraged to stop at towns and trade with the locals to make more money. You would also be wise to check out what quests are in that town as it may be that a local there knows the location of one of the several wonders that exist in Kingdom Fall. The wonders in Kingdom Fall have special treasures and story to be found.

Post news Report RSS Combat and Progress Update

This update takes a look at the combat in Kingdom Fall as it is and the upcoming development of it. There is also a look at the general development progress.

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Kingdom Fall has gone through a lot of changes over the past 2 months. It now has working combat, enemy’s, equipment swapping, more town NPC's and lots more! We have also been able to take Kingdom Fall to I55 were we got lots of great feedback and plenty of ideas for the development of the game. We have lots of great features coming over the next few months such as Airships, shops and trading.

attack

In this update I really want to focus on the combat system for Kingdom Fall and its development going forward. Combat in Kingdom Fall is designed to be a real challenge that will require the player to understand their skills and how the enemy’s attack. The leveling system will serve to make the game easier but will not replace skill. The larger monsters in Kingdom Fall will hit incredibly hard and be able to soak up massive damage this means that the ability to keep moving in combat is essential. To help you keep moving the targeting is very intuitive and will select the enemy in front of you, we will also be adding the ability to select an enemy to prioritize targeting later in development. Moving in Combat will allow you to keep out of the way of heavy melee attacks but will not help you when you are being shot at. When you are being shot at timing your doges will be essential.

Combat is still in very early stages but going forward we will be adding conditions, boons and better targeting. When fully completed combat should be a challenging and exiting part of the game so make sure to subscribe to our newsletter to keep up to date at Eepurl.com

New Features:

- Combat skills (AOE, Ranged and melee).

- Enemy and NPC AI.

- Weapon Swapping.

swap

- Building interiors.

buildings

Improvements/fixes:

- Boring optimization stuff .

- Increases the terrain create distance (Made the world you can see bigger) .

- Fixed a light flicker on terrain.

- Fixed bug where the player sometimes got stuck swimming across oceans.

- Improved shaders for buildings.

- Speed up load time and reduced/removed any lag from loading in more of the world.

world

Keep up to date at Eepurl.com and Twitter.com.

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