A RISK based RTS where 12 players battle it out in a free-for-all scenario! Game is not far from being done, all core mechanics are finished. Game is on Steam and will release the 30th of June 2017!

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Release tomorrow!

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What started out as a dream has now never been more real! Tomorrow friday the 30th around 1 PM CET, the game will release on Steam as Early Access! This has been quite the journey that has included both several ups and down, a great learning experience as well as getting to know lots of new people! But without further ado here's what will be at the release as well as what you can expect coming in the nearest future!

The team behind

So i've come to the realization i've never properly introduced who we the developers behind are. We're a small indie team named Contec Games consisting of two people who met each other through Unity Connect. Zonticore is our programmer without whom this game would never have existed! I myself am Mathias and basically the everything else guy. Even though we're located at different continents which has resulted in tons of very late nights for my part, it has been a pleasure all the way (Atleast from my side ;) )


For any new people who hasn't been reading the previous articles i want to make a short recap of the gameplay:

  • It is a Multiplayer Real-time Strategy game with up to 12 players
  • At the start of the game there will be points which by controlling your income will increase
  • You will recieve income every 60 seconds depending on your controlled points
  • At these points a tower is attatched, this both serves as defence and barracks to train new units
  • There's 5 different units that adds each their own unique flavour to the gameplay

For a more in-depth explanation it's probably easier to see what happens in this gameplay video i made with commentary:

So what will the Early access release include?

The early access release this friday will include custom games only, we feel there's still optimization to do before we enable the queue system. Same obviously goes with ranked, teamplay and the likes.
The custom games will work in a traditional lobby system way, you can host your own or you can go through the server list and see other people's hosted lobbies.

Our aim was to first get the foundation totally perfected before adding further content, hence once this is done you should expect a lot more content coming! The same can be said with optimization, where our aim is to have 1000's of units in the game without affecting performance too much. This will also be given attention shortly after release, and here it's a few weeks rather than months.

What is coming in the near future?

There are sadly some things that didn't get ready just in time, however like the performance optimization they will come very shortly after the initial release!

  • Networking optimization (The aim is to have dedicated servers at some point)
  • Units showing on minimap
  • Invite button for lobbies
  • Navigation optimization
  • And as earlier stated performance optimization

What is planned in long term?

Not everything is obviously set in stone already. However we do have lots of ideas what will be coming down the road, and if i know ourselves well there will most likely also come a lot of additional ideas up as well as suggestions from the players.

  • Matchmaking (Player joins a queue and get randomly matched according to the desired mode)
  • Ranked play
  • Team play (Teams of 2,3 and 6)
  • New maps, some with different gamemodes and others just other areas than Europe
  • Armies (These acts as unlockable skins for only the most veteran players so they get so show off)
  • Map/Mod editor - Want to create your own traditional RTS game with basebuilding and resource farming? Or remake one of your old favourite maps from Warcraft 3? This will be how to do it! (Keep in mind this isn't our first priority, and will most likely be one of the last things we do)


I want to point out even if we've tried really polishing and optimize stuff, there's still a lot of room for improvements! If you're interested in buying the game but hate the Early Access way, we suggest you atleast wait a few weeks or a month so we've had time to fix and optimize things :)
At last there's just to say i hope the ones of you that purchases and plays the game, will enjoy it a lot and get a lot of good memories with it!





Video showcase with commentary!

Video showcase with commentary!


Hello all! the time has come to finally show you 10 minutes of gameplay along with commentary by myself.

Steam page, Release date, new trailer and more

Steam page, Release date, new trailer and more


We've got a lot of new stuff to show you guys, so tune in and watch for yourselves.




Due to feedback of the old map's visuals + the realization that it simply wasn't balanced. We're happy to announce that the old map has been scrapped...

Steam Greenlight, New trailer and more!

Steam Greenlight, New trailer and more!


King of the World has now officially started it's Steam Greenlight campaign, meaning i have a new announcement trailer + all the new stuff that's been...


Looks really nice, keep it up :)

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ContecGames Creator

Thanks a lot! The game itself is like 95% done now :) just waiting for some artwork, + i want a new menu.

And i Can say the same about your game ;)

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Its look better than the warcraft risk version... i hope it will be on steam very soon!

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ContecGames Creator

Thanks a lot! Warcraft 3 has actually held up the test of time, however after 13 years it's natural its started to show it's age :)

And before you know it! I won't make any promises but right now i'm waiting for artwork for the Store page etc. Then after i will do a trailer to start the greenlight campaign with :)

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Hey this looks really good! Will it release on mac?

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ContecGames Creator

It's not the first priority, but Unity supports Mac as well as Linux so in the future if there's a demand for it. Then yes :)

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