Welcome to the lost age of chivalry, where magic and myth is alive, and you're destined to be one of the living legends: Arthur, the son of Uther Pendragon, the prophesied Once and Future King of Britannia.
Imagine Medieval: Total War 2. Not hard I know – you can pick it up and play it this very moment from Steam. Add magic spells. “Not bad” you say. Add artifacts and magical items. “Now you’re talking” you say. Add text based adventure quests. “Whoa, whoa, whoa, is this an RPG” you ask. My friends – yes this game is – think Medieval Total War 2 except not as tedious and far more fantastical with RPG elements. The end result is something that is unlike just about any game on the market.
It is true that the campaign is not as robust – other factions don’t act with any common sense (but since when did in vanilla Medieval anyway), formations and units are less important than Knights and Spells, and the game is FAR more difficult than typical Medieval – but all these combine to give a unique feel and experience which should fill any cravings you have for a game that is fantastical in nature but grounded with some of the conceptual framework that make Total War games so great.
It will take some getting used to for the Total War player – but I heartily recommend this game – it has enough gameplay differences from Total War – coupled with great artwork to make this game a wonderful addition to any RTS/RPG/Turn-Based Strategy gamer collection.