This is a full working Open World RPG with quests, fighting and crafting.
The initial version was developed for the PAS RPG Contest, which the game won in January 2012.
Over the course of a year, additions and improvements were made.
Have fun playing and tell me what you think!
Although we've been quite recently, we made quite some progress on the new Kelgar.
Yet such a game takes a LOT of time and work and we still have a road ahead of us.
That's why we took some time to create a tiny, wonderful game with the same engine.
You explore a tiny, remote island filled with a wonderful forest and crazy characters. Meet an old researcher lady, talk with a rabbit and sit by the fire in your forest home.
The tiny, magical isle is estimated to be released at the end of June.
Be sure to head over to the games IndieDB and watch it so you don't miss out on the release!
Click here to go the Game page
New feature on Kelgar: Dev Diary posts! Members of our team will be posting developer's diaries here; read them to see sneak peeks of what's happening...
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changelog: added procedural get-me-food quest (ask old man) added walking/running (press Q) added models added textures & blend brushes changed sounds...
partly improved interiors of Ridaz; added garden to herb store; added few ambient sounds; added working torches and lamps; added working ore trigger...
I already posted a download link as news, because I had problems submitting it here. Luckily the filehoster I normally use works again. changelog: - added...
This is a very small patch for Kelgar Alpha 0.6 which will improve performance a lot. The issue was that for some invisible triggers no model was assigned...
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