Kazong! - BetaDreams

NOW AVAILABLE IN APP STORE FOR FREE! Entertaining free 3D arcade platforming game - Have some fun by steering Kazong, a lonely ninja beach ball in search of his home beach. Feel the adrenaline rush when you are about to fall of the track and feel the victory when you get the top time!

3D Speed cruising at its finest!
- Steer the ball by tilting the device
- Jump by tapping the screen. You can jump again after the ball has deflated back to its normal size.
- Get to the goal as fast as you can and don't fall off!

Collect the stars to show that you are extra AWESOME!
- Can you find the stars?
- If you can find them does not mean that you can COLLECT them!
- They are hard to get. Get it?

* Fun & Free
* 3D landscapes
* Fast Paced

Do you have the skill and balance to steer the ball safely through the islands and obstacles?

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UPDATE 1.2 Screenshots! UPDATE 1.2 Screenshots! UPDATE 1.2 Screenshots!
Blog RSS Feed Report abuse Latest News: Block Planets is on its way

0 comments by Hilselinko on Apr 26th, 2014

Block Planets BetaDreams' everlasting game project is on its way to be the most polished game it deserves so much to be. The main reason why this haven't happened yet is ‘cause to Epic games UDK game engine. UDK got updated with very very very bad builds about year and half ago. These updates caused UDK to have two really big bugs which we call RAM leak and collision bug.
The so called RAM leak caused Block Planets or if you want to be specific UDK didn't freed RAM after it was. Collision bug was worse than RAM leak. With the collision bug dragging us down we couldn't move Block planets' collisions in real time. That's terrible thing to have in a game which constantly moves and check collisions. This problem have taken major amount of our time and ran us to a burnout.

Block Planets oppening pic

We tried for months to solve the problem of collision bug with no success or any notable progress. Then we tried to play the Epics waiting game and hoped they would be kind enough to fix their own bug but for our misfortune Epic wasn't eager to do anything except to write to their forums everything will be ok in matter of "months". We understand why they didn't fix UDK. It was going to be an old game engine. After all Unreal Engine 4 was a round the corner and it was expected they would much rather put all of their resources to make UE 4 as good as possible rather than fixing UDK. But it is good to live hoping for better future.

So after some time off we managed to go around the problem and things started to get normal again. We are making good progress in clearing our code, making better and polished levels and re-designing our user interface. It is true these bugs caused us to work over time around the clock for month's almost full year. This stopped every progress and almost burned out us completely. What we gained after we went through all of this? Almost nothing. But now in retrospect we are kind of glad that we were forced to apart from the game for some time.

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Post comment Comments
Morollo
Morollo Apr 29 2012, 7:30pm says:

Can you make game center support plz?

+3 votes     reply to comment
BetaNium Creator
BetaNium Apr 30 2012, 5:27am replied:

Yeah it is actually coming with the next update, which is going to be released soon!

+2 votes   reply to comment
Morollo
Morollo Apr 29 2012, 7:29pm says:

Lol salesman :D

+3 votes     reply to comment
RoboTyphoon
RoboTyphoon Apr 22 2012, 11:05am says:

I remember playing flash games similar to this back when I used to play flash games:S haha, looks nice though!

+3 votes     reply to comment
BetaNium Creator
BetaNium Apr 22 2012, 11:26am replied:

Thanks! The game is freely downloadable in the App Store by the way! :D

+3 votes   reply to comment
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Kazong!
Platforms
iPhone, iPad
Developer & Publisher
BetaDreams
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Official Page
Betadreams.net
Release Date
Released Apr 20, 2012
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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13,786 of 26,214
Last Update
7 months ago
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