NOW AVAILABLE IN APP STORE FOR FREE! Entertaining free 3D arcade platforming game - Have some fun by steering Kazong, a lonely ninja beach ball in search of his home beach. Feel the adrenaline rush when you are about to fall of the track and feel the victory when you get the top time!
3D Speed cruising at its finest!
- Steer the ball by tilting the device
- Jump by tapping the screen. You can jump again after the ball has deflated back to its normal size.
- Get to the goal as fast as you can and don't fall off!
Collect the stars to show that you are extra AWESOME!
- Can you find the stars?
- If you can find them does not mean that you can COLLECT them!
- They are hard to get. Get it?
* Fun & Free
* 3D landscapes
* Fast Paced
Do you have the skill and balance to steer the ball safely through the islands and obstacles?
Block Planets BetaDreams' everlasting game project is on its way to be the most polished game it deserves so much to be. The main reason why this haven't happened yet is ‘cause to Epic games UDK game engine. UDK got updated with very very very bad builds about year and half ago. These updates caused UDK to have two really big bugs which we call RAM leak and collision bug.
The so called RAM leak caused Block Planets or if you want to be specific UDK didn't freed RAM after it was. Collision bug was worse than RAM leak. With the collision bug dragging us down we couldn't move Block planets' collisions in real time. That's terrible thing to have in a game which constantly moves and check collisions. This problem have taken major amount of our time and ran us to a burnout.
We tried for months to solve the problem of collision bug with no success or any notable progress. Then we tried to play the Epics waiting game and hoped they would be kind enough to fix their own bug but for our misfortune Epic wasn't eager to do anything except to write to their forums everything will be ok in matter of "months". We understand why they didn't fix UDK. It was going to be an old game engine. After all Unreal Engine 4 was a round the corner and it was expected they would much rather put all of their resources to make UE 4 as good as possible rather than fixing UDK. But it is good to live hoping for better future.
So after some time off we managed to go around the problem and things started to get normal again. We are making good progress in clearing our code, making better and polished levels and re-designing our user interface. It is true these bugs caused us to work over time around the clock for month's almost full year. This stopped every progress and almost burned out us completely. What we gained after we went through all of this? Almost nothing. But now in retrospect we are kind of glad that we were forced to apart from the game for some time.