Island Hopping is a 3d retro-arcade style platformer originally developed by one of our team members for the Ludum Dare 48-hour competition. The objective is simple: don't hit the water. The player will attempt to navigate through an ever faster path of island that vary in size, shape, and point value. When they inevitably hit the water, your distance and score (among other statistics) are sent to a high score leaderboard.

Report article RSS Feed Development Starting Back Up!

We're Back! A completely rewritten and improved version of Island Hopping is in the works.

Posted by Praetor57 on Jun 23rd, 2010

Aaaaaand we're back!

The reaction to the 1.2 release was awesome, thanks to everyone who tried it! Here are some stats from the online leaderboard:

  • Just over 1800 hours of total playtime (that's over 75 DAYS).
  • 370,000 recorded runs.
  • 28,569,847,450 total points earned
  • Nearly 2000 unique usernames (and lots of runs by "Anonymous")

So school is over and we can finally get back to work on a new version. This will be a complete rewrite, so it should be a lot more flexible and have a lot fewer little glitches and issues now that we're no longer working off the original (very disorderly) 48 hour code.

We'll be using a custom engine that's been an on and off project for a number of months, and though I won't bore you with the details, it should be a lot easier to work with and allow for a lot more cool stuff.

We've been going over the feedback and comments and we're considering everything; some possible features (it's a bit early to tell exactly how this will all fit together, and this is just off the top of my head) include:

  • New gametypes
  • New islands
  • Better UI and menu (we're using a GUI library this time, so expect actual mouse control for the menu)
  • Better leaderboard integration (we've noticed and deleted a few glitched/cheated scores... there will be better verification to prevent illegitimate scores)
  • Fine-tuned physics and mechanics
  • Changes to the art style (we want to keep system reqs minimal, but some changes would be nice)
  • Support for other OS's (Linux is likely and OSX is possible)
  • A map editor (this is a big maybe, but as the programmer, this is the most exciting feature for me...)

It shouldn't take more than a couple of weeks to get a new release out (after all, the game was originally created in <48 hours), and we'll be posting updates pretty regularly during the development, so stay tuned.

We've also got a couple of other projects that we'll be working on over the summer, so keep a look out for those as well.

Post comment Comments
wbokunic
wbokunic Jun 23 2010, 2:51am says:

Not bad! Graphic-wise, would it be too hard to give us the option for post processing effects, such as bloom reflections and the like? It's a custom built engine so you'd need to program it, that's why I'm asking.

+1 vote     reply to comment
Praetor57 Author
Praetor57 Jun 23 2010, 2:56am replied:

Thanks! It wouldn't be too hard, I've done a good amount of shader work in the past, so something like that is a pretty likely addition.

+1 vote   reply to comment
wbokunic
wbokunic Jun 23 2010, 3:14am replied:

Sweet. I'm sure with such a low poly count from the islands that these features would be playable on even real old machines.

+1 vote     reply to comment
tadmod
tadmod Jun 23 2010, 6:14am says:

I love this game and I love you for making it. That is all.

+3 votes     reply to comment
oWn4g3
oWn4g3 Jun 23 2010, 7:43am says:

Yay, really looking forward to it. Keep up this great addictive game :)

Still holding the Medium Distance record but I fail so hard at getting a nice amount of score :(

+1 vote     reply to comment
Nickel_Dare
Nickel_Dare Jun 23 2010, 11:58am says:

i have some issues here..

Whenever i change settings like Anti Analising , Resolution or Fullscreen and then click on Save Changes , he just erases evry change i made and calls me Anonymus again and evrything ect.

How to selve this Problem ?

+1 vote     reply to comment
CzarAurelian Creator
CzarAurelian Jun 23 2010, 6:25pm replied:

Are you running Vista or 7 and using the installation version of the game? If you are, make sure to run the program "as administrator" (right click the IH icon in the start menu and it should be the second thing there). That should solve the problem.

+2 votes   reply to comment
Praetor57 Author
Praetor57 Jun 23 2010, 6:25pm replied:

If you're in Vista or 7, try running the game as administrator, or try installing it to somewhere other than program files (program files seems to want to be read-only).

EDIT: Haha, beat me to it.

+2 votes   reply to comment
Nickel_Dare
Nickel_Dare Jun 24 2010, 11:29am replied:

Thx for both answers and yes im running on Windows 7.
And yes it works now.
Thx for you all =)

+1 vote     reply to comment
naitoookami Online
naitoookami Jun 26 2010, 6:40pm says:

YESSS WOOOO.

yes i would love this hope multiplayer gets added!

+1 vote     reply to comment
Holdini
Holdini Apr 29 2012, 2:26pm says:

No updates yet? :( Really love this game... you should really update it!

+1 vote     reply to comment
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Island Hopping
Platform
Windows
Developer
Praetorian Studios
Engine
Custom Built
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Official Page
Praetorianstudios.net
Release Date
Released May 17, 2010
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