Island Hopping is a 3d retro-arcade style platformer originally developed by one of our team members for the Ludum Dare 48-hour competition. The objective is simple: don't hit the water. The player will attempt to navigate through an ever faster path of island that vary in size, shape, and point value. When they inevitably hit the water, your distance and score (among other statistics) are sent to a high score leaderboard.
Version 1.2 of Island Hopping introduces a number of bug fixes, adjustments, and new features over the original Ludum Dare release (original version still available on the Ludum Dare site). Changes and Additions from version 1.2: - Difficulty levels adjusted. - Distance reward points adjusted. - OGRE screen removed. - Jumping is now mapped to most keyboard keys as well as the left and right mouse buttons as opposed to just the space bar. - High Scores (both Online and Local) added. - Double jumping added on Easy and Medium difficulties. - Options menu, with some new option choices. - New post-game screen. - News ticker. - "No Island Spawn" glitch fixed.