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Post-Mortem: Releasing a game on Steam the hard way

Post-Mortem: Releasing a game on Steam the hard way

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Releasing a game on Steam without having any pre-release PR or marketing, without a Greenlight Community, created with an early access beta version of...

Indie of The Year 2013

Indie of The Year 2013

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Merry Christmas, announcing the best indie games of 2013 as selected by you the players!

Sanity check: Dealing with money as Indie Dev

Sanity check: Dealing with money as Indie Dev

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Many Indie developers get into financial troubles AFTER they get money from either Kickstarter & Co or publishing contracts, some of them run into bankruptcy...

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

Interview @ Oldgamer: Insight views devleopement, indie- & publisher-publishing

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I was called to arms by Swiss journalist & blogger Oldgamer, who had asked for an interview with no questions left out, no taboos and no "I am not allowed...

What you should know when joining Homegrown Games - Mike (k21n) did it!

What you should know when joining Homegrown Games - Mike (k21n) did it!

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With 2 games in the developement pipeline and another one being planned, Homegrown Games needs additional manpower. With Mike from Romania we welcome...

Time travel storylines - the game designers suicide - & KILLER feature for us!

Time travel storylines - the game designers suicide - & KILLER feature for us!

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Time Travel is as common in Science Fiction flics as drinking beer at the Oktoberfest in Bavaria. Some of the movies and episodes lack ANY logic regarding...

“Necromancy” - the most powerful skill! (Perks & Achievements)

“Necromancy” - the most powerful skill! (Perks & Achievements)

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Today I`ll talk a little about the Perks / Skills you can gather in “Into the Dark”, depending on the way you play the game. And why “Necromancy”...

Insider Tipps: Publishing contracts and publishing deals

Insider Tipps: Publishing contracts and publishing deals

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All about financial terms, legal traps and pitfalls to obey: On popular and more discrete private requests, I was asked to talk a little bit more about...

Interview: Dealing with Publishers - from Indie to "hired" and back

Interview: Dealing with Publishers - from Indie to "hired" and back

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This is an English translation of the interview with Homegrown Games for the VLP Magazine scheduled to be published in 01/2012. It`s all about Indie Developement...

The 500+ Challenge: Free Demos, a full game and AAA assets for all of you!

The 500+ Challenge: Free Demos, a full game and AAA assets for all of you!

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What’s the deal? Depending on the number of Watchers on Dec. 24th, we give away several selected highlights from our past and present work. Free, no...

Adventure / RPG or Shooter - it`s in the Mission Log!

Adventure / RPG or Shooter - it`s in the Mission Log!

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Today I will explain how our mission log works. It is dynamic, useful in terms of "hinting" the player without telling him what to do and it covers both...

Shooter, Adventure, RPG?  -  "Into the Dark" gameplay explanation

Shooter, Adventure, RPG? - "Into the Dark" gameplay explanation

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This will be the last Feature for some time, as we`ll focus more into actual developement instead of presenting our game here (while still check &amp...

Our screenshots are no "fakes".  Promised. But what are fake screens anyway?

Our screenshots are no "fakes". Promised. But what are fake screens anyway?

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My article on the German / Austrian Laws and restrictions triggered a mass of reactions I hadn`t expected at all. I got questions for interviews, interesting...

Obeying the law as German / Austrian game developer

Obeying the law as German / Austrian game developer

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When it comes to game developement, German and Austrian developers and publishers have to deal with strict rules and a heavy law enforcement focused on...