Interference is a Stealth Puzzle Platformer with a gameplay mechanic similar to that of Rubik's Cube which lets you modify its levels' architecture. Fast stealth gameplay, no way to kill, run and hide, you must sneak through the guts of this technoir metropolis. Join the Interferers and redraw reality!

Post news Report RSS DevNews 00 : more details on the game

Interference is a 2D platformer(side view) set in a futuristic world, with a fast stealth gameplay. On top of that, there is a special game mecanic that allows the player to hack/modify level's structure by sliding tiles. More details about the game, music and graphics...

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About the game

Interference is a 2D platformer set in a futuristic world, with a fast stealth gameplay.
On top of that, there is a special game mecanic that allows the player to hack/modify level's structure by sliding tiles.

An open technoir metropolis :
The city will be divide in 4 districts connected to each other, and each district will have a main area and sub-areas (for some missions or as connection to other areas).

Developer : Sinok426 (I do everything on the game, exept the music which is done by 2 awesome composers)
Platforms : Windows and OSX first, then Mobiles
Release Date : End of 2013 / Beginning of 2014 (but you know... indie development :D)

I planned to release an alpha demo soon (1 or 2 months), there will be 1 or 2 little missions inside.


About the music

2 composers are working on the game's music : José Mora-Jimenez and Ryan Ike
Here is some tracks composed by Jose alias Music Vortex :
Interference - Main Theme
Interference - Cybermedia District
Interference - Nanoscience District
and it works really nice in-game :)


About Visual Style

There is still a lot to do about graphics, but i will keep this art style for characters and the black silhouette for level design. About the background, i'm still testing different things... I need to find a good balance between details and lisibility.

Here is some fresh ingame screen captures :

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