Greetings! I'd like to give you a brief summary on who I am, and why I believe you guys will enjoy this game! I have roughly 6 combined years of experience in the Unreal engine and Unreal Development Kit. I've worked on a number of custom maps for quite a few games, including Gears of War, Unreal Tournament 3, and Rising Storm. After my most recent achievements in the mod community, I thought it was time to try something new. In short, despite the long name, Intercontinental Ballistic Missile Propulsion Game is meant to be a simple, fun, accessible yet challenging game, that is accurately described as a mix between arena shooters like Unreal and Quake, and modern action side-scrollers like Shadow Complex. The goal is simple. Players will overcome obstacles, avoid traps and enemies, and find secret areas hiding powerups, all while rocket jumping to high speeds in an attempt to beat your previous score. Thanks for checking this out, and I'll have more for you all real soon!

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We're swapping this guy out soon! Stay tuned. Shot of the stage Rocket Pickup
Blog RSS Feed Report abuse Latest News: October 31st Update!

0 comments by TheDarkAlly on Oct 31st, 2013

October Update! I'm hush hush on the subject for a few weeks, but stay tuned to see some exciting news next month!

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DevanMist - IBMPG Menu Theme (VIP Mix)

DevanMist - IBMPG Menu Theme (VIP Mix)

Jun 18, 2014 Music 0 comments

The VIP mix of the menu theme I made for Intercontinental Ballistic Missile Propulsion Game (IBMPG).

DevanMist - IBMPG Menu Theme (Original Mix)

DevanMist - IBMPG Menu Theme (Original Mix)

Jun 18, 2014 Music 0 comments

The original mix of the menu theme I made for Intercontinental Ballistic Missile Propulsion Game (IBMPG).

IBMPG Prototype

IBMPG Prototype

Oct 19, 2013 Demo 0 comments

Download for Intercontinental Ballistic Missile Propulsion Game Simply known as rocket jump.

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TheDarkAlly Creator
TheDarkAlly Apr 8 2014, 6:58am says:

Quick update today. I've been radio silent for quite some time, but I assure you all that I'm very busy behind the scenes.
I have an announcement to make in a few weeks that you will enjoy.
I'm just making sure everything is in order.

Thank you for your patience!

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TheDarkAlly Creator
TheDarkAlly Oct 19 2013, 11:40pm says:

Hey guys. Figured I'd post a little comment about how this is going to work.
Currently, the plan is to release an alpha with the stock UDK assets at the end of this month. That's Oct 31st, or a little less two weeks from this date.
In the alpha, you'll get the first mission for free, just to give this a test run and see if this might be something you'd enjoy in the future.

I plan on releasing the full game later next year, after I take initial reception of the alpha,have time to build assets, polish code, and adjust to your guys' input.
Expect more announcements in the coming weeks about how you can get a taste at IBMPG!

+2 votes   reply to comment
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Intercontinental Ballistic Missile Propulsion Game
Platform
Windows
Developed By
TheDarkAlly
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Release Date
Released Mar 31, 2014
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Sci-Fi
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Single & Multiplayer
Project
Indie
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Latest tweets from @pdxswede

Wow, Reddit. You've really outdone yourselves staying in your hostile echo chamber of logical fallacies and nonfacts. Well done.

17hours 53mins ago

Everything will balance itself out. But first everyone needs to calm down.

Apr 25 2015, 11:00am

@gameinformer "wahhhh keep giving me free shit." Enough of this. Modders are finally getting paid for hard work.

Apr 25 2015, 10:49am

RT @MinskWorks: @radiatoryang 25% goes to the mod author 45% goes to Bethesda 30% goes to Valve. source : T.co

Apr 25 2015, 10:44am

@FHNNN1 @FMPONE yeah but they don't. Valve allows publisher to decide the split. Bethesda demanded whatever amount left to modders was 25%.

Apr 25 2015, 10:43am

Serious note. Need time to understand UT. It's one of my favorite games, but I don't even know how to go about making a good map for it.

Apr 24 2015, 2:02pm

@BelminKozlic @UnrealEngine @EpicGames nice! Gonna keep tabs on this one. Definitely need more VR goodies out there.

Apr 24 2015, 11:40am

Free until it's acceptable for me to nickel and dime you all! Good goyim..yesss good....

Apr 24 2015, 11:37am

Even if I hold the opinion paid mods have potential, I'm not going to fight my audience on that. If they want free, they get free from me.

Apr 24 2015, 11:30am

@SoshinoRhymes @FMPONE 75% does not go go Valve. Estimate says publishers get 50%, Valve splits the remainder 25/25. Stop spreading lies.

Apr 24 2015, 9:28am

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