The VIP mix of the menu theme I made for Intercontinental Ballistic Missile Propulsion Game (IBMPG).
Greetings! I'd like to give you a brief summary on who I am, and why I believe you guys will enjoy this game! I have roughly 6 combined years of experience in the Unreal engine and Unreal Development Kit. I've worked on a number of custom maps for quite a few games, including Gears of War, Unreal Tournament 3, and Rising Storm. After my most recent achievements in the mod community, I thought it was time to try something new. In short, despite the long name, Intercontinental Ballistic Missile Propulsion Game is meant to be a simple, fun, accessible yet challenging game, that is accurately described as a mix between arena shooters like Unreal and Quake, and modern action side-scrollers like Shadow Complex. The goal is simple. Players will overcome obstacles, avoid traps and enemies, and find secret areas hiding powerups, all while rocket jumping to high speeds in an attempt to beat your previous score. Thanks for checking this out, and I'll have more for you all real soon!
Latest tweets from @pdxswede
Oh boy a new comment! "Go back to mapping for Rising Storm." Awww.
Jan 30 2015, 1:48am
14 straight hours in Maya today. I like it, eager to get back to learning after some sleep.
Jan 29 2015, 9:37am
New router. New modem. 120 Mb/s internet and streaming services still wants to stutter. Why would anything nice ever happen.
Jan 28 2015, 11:04am
Will be doing my best to keep this twitter polite, and opinion-free from now on. Think I need microsoft-tier PR and dmg control on this one
Jan 28 2015, 10:30am
Jan 27 2015, 6:42pm
Jan 26 2015, 9:28am
Filled my bitching quota for the week. #UE4 marketplace has some seriously inspiring work. Lot of ground to cover this next month.
Jan 26 2015, 9:25am
"So sad there's no story to this game." You fucking what, mate?
Jan 26 2015, 8:51am
Of course, I could just be completely wrong, entirely jaded, and overly cynical.
Jan 26 2015, 8:48am
Past 10 years have just flown by. Now I see more than b4 there's a new audience, and games will continue to cater to them for 10 more years
Jan 26 2015, 8:47am