TAKE TO THE STREETS FOR INTENSE CLOSE QUARTERS COMBAT, where a team's survival depends upon securing crucial strongholds and destroying enemy supply. The follow-up game to the award-winning Source mod, INSURGENCY is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.
Better than BF3's skyboxes... then again that's not much competition.
Depends of these are 3D or 2D. Very few Source games use 3D Skyboxes, which are awesome.
All games use 2D skyboxes, this means a flat surface, the inside faces of a cube (shybox) or the inside faces of half a sphere, (skydome), where a special sky texture is applied.
All source games and very similarly all idtech 4 games, Doom 3, quake 4, Prey, etc, and many many others engines and games use a trick called "Portal Sky", btw Prey used some really nice portal sky tricks, never saw those done on other games, not even Portal 1 and 2 from Valve.
This "Portal sky" trick gives a "3D" look to the skybox or skydome, but what you see is just a trick, not real 3D, (even tho is a 2D projection of real 3D geometry).
I wonder if those trees have jigglebones in them (sway effect) like in CSGO. That would be really cool.
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