TAKE TO THE STREETS FOR INTENSE CLOSE QUARTERS COMBAT, where a team's survival depends upon securing crucial strongholds and destroying enemy supply. The follow-up game to the award-winning Source mod, INSURGENCY is highly competitive and unforgivingly lethal, striking a balance between one-life gameplay and prolonged action.

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xalener
xalener

Better than BF3's skyboxes... then again that's not much competition.

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Mkilbride
Mkilbride

Depends of these are 3D or 2D. Very few Source games use 3D Skyboxes, which are awesome.

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Argoon
Argoon

All games use 2D skyboxes, this means a flat surface, the inside faces of a cube (shybox) or the inside faces of half a sphere, (skydome), where a special sky texture is applied.
All source games and very similarly all idtech 4 games, Doom 3, quake 4, Prey, etc, and many many others engines and games use a trick called "Portal Sky", btw Prey used some really nice portal sky tricks, never saw those done on other games, not even Portal 1 and 2 from Valve.
This "Portal sky" trick gives a "3D" look to the skybox or skydome, but what you see is just a trick, not real 3D, (even tho is a 2D projection of real 3D geometry).

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SpotEnemyBoats
SpotEnemyBoats

I wonder if those trees have jigglebones in them (sway effect) like in CSGO. That would be really cool.

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