InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this news update is only the first of a long series.
The planetary engine as it was, although certainly not bad technically / visually, suffered from a few design / quality problems. In those 3 months InfinityAdmin plans to fix those issues, improve it, and of course implement the missing features ( water, clouds, vegetation, to name a few.. ).
A small list of things that have been done so far:
- Added bump-mapping and the sun specular effect to planet seen from space. It's really looking like the night & day ( no pun intended ) compared to the lighting in the old version of the engine.
- Performance optimizations, more realistic sunsets quality, and handling of HDRI.
- The planet isn't static anymore and can rotate / move, meaning that at surface level you can now see the sun move in the sky, and the atmosphere colors update in real-time.
- Some early work on the rendering of water. Later on InfinityAdmin shall implement true reflections / refractions, shadows from clouds, underwater "fogging", etc..
If you want more details about the planetary engine update take a look at Infinity Admin's development journal.