Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.

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InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this news update is only the first of a long series. The planetary engine as it was, although certainly not bad technically / visually, suffered from a

Posted by Betelgeuze on Oct 18th, 2006

InfinityAdmin(Flavien Brebion) resumed his work on the planetary engine of Infinity. Chances are, he is going to work on it for the next 3 months so this news update is only the first of a long series.

The planetary engine as it was, although certainly not bad technically / visually, suffered from a few design / quality problems. In those 3 months InfinityAdmin plans to fix those issues, improve it, and of course implement the missing features ( water, clouds, vegetation, to name a few.. ).

A small list of things that have been done so far:

- Added bump-mapping and the sun specular effect to planet seen from space. It's really looking like the night & day ( no pun intended ) compared to the lighting in the old version of the engine.
- Performance optimizations, more realistic sunsets quality, and handling of HDRI.
- The planet isn't static anymore and can rotate / move, meaning that at surface level you can now see the sun move in the sky, and the atmosphere colors update in real-time.
- Some early work on the rendering of water. Later on InfinityAdmin shall implement true reflections / refractions, shadows from clouds, underwater "fogging", etc..

If you want more details about the planetary engine update take a look at Infinity Admin's development journal.

Mandatory screenshots:

Infinity73 Infinity72
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SinKing
SinKing Oct 18 2006, 4:16pm says:

You people are totally crazy, how can you rip off such a badass game jut by yourself? Every time I think: this can't get any better, it actually gets awhole lot better, because you see what needs to be improved, even though I would love to play anything that look as good as the early stages.
I know this game will be released in 2008 or later so you gotta make the effort, but this is just too much. How does this procedural terrain engine work? Is it something like Vue5? I think your game rules in all aspects. Seriously talented artist(s) and coder involved here. I don't know how I can thank you for making this just for the love of it.
I can't see now where this game is gonna end. Its truly infinite in scope and beauty. I want it so much, I will´start building a time machine right now...

Amazed high-eyebrowed looking,
SinKing

+1 vote     reply to comment
l0d1z
l0d1z Oct 18 2006, 4:38pm says:

wow once again wow... tis is just amazing to say the least.

+1 vote     reply to comment
RogerRamjet
RogerRamjet Oct 18 2006, 4:46pm says:

Excellent job.. the real time scene rendering engine is amazing... keep up this brilliant endeavour..... great work to team....

+1 vote     reply to comment
rofl106
rofl106 Oct 18 2006, 10:22pm says:

dude i swear my eyes are gonna get diabetes if you give me any more eye candy XD

+1 vote     reply to comment
Jyffeh
Jyffeh Oct 19 2006, 8:49am says:

Amazing

+1 vote     reply to comment
Leedeth
Leedeth Oct 20 2006, 11:36am says:

Wow... XD

+1 vote     reply to comment
MomoJak00
MomoJak00 Oct 20 2006, 10:01pm says:

How do you do this! Amazing. Haha.

+1 vote     reply to comment
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