The debut game from Magnetic Realms, "Inescapable" is a Sci-Fi action adventure in which players unravel the mystery uncovered by a remote interplanetary mining operation. What did they find? What threat does it pose? And ultimately, what does it truly mean to be a hero?

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Hi everyone,

Version 1.1 of Inescapable is now available here on Desura. These are the main updates/changes:

  • Fixed sound init problem for some Windows 7 users
  • Improved support for certain USB gamepads
  • Shock absorbers now reduce all falling damage to zero
  • Strong updrafts are now more visually distinct from others
  • Fixed a bug where a key reappeared even after collected
  • Made some underwater jumps easier
  • Improved physical layout of some neighbouring rooms to make more sense
  • Fixed a typo in the story text

The game was also recently featured in the German magazine "Retro", and was reviewed by French retro site Ordi Retro, who also did an interview with me about the development of the game.

More recently, Matthew Zulawski of the excellent Metroidvanias Tumblr awarded the game "Best PC Metroidvania You Didn't Play of 2013", and it was also featured as a notable game in's Top 10 Indie Horror Games of 2013.

Inescapable launching on Desura!

Inescapable launching on Desura!

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Magnetic Realms is pleased to announce the launch of Inescapable on Desura! Check out the reviews and gameplay video below.

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There is a room in which a red big monster is behind a block which raised when I jump on a buttom in the floor. The block stays up just for a few second the best I do is to get in but I cannot get outside afterwards.

Do I need a special equipment? Because I do not find anything.

Thank you

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I did it. There are other living beings....

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Awesome , an incredible game man CONGRATULATIONS !! :3 , somoane recommended this to me and is awesome , great story , an awesome temathic , and a cool playbility , nice work man ;D .

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Please tell me, is there only one ending? I wonder if I should replay it, maybe I didn't understand the whole thing.

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Really hoping the developer will come back to me on this one:
I've found a game breaking bug. After going down on the air stream with the pot full of water you go to the right and find a locked door; at that point a bunch of enemies spawn and one will drop a key. I equip said key but when I try to open the lock, it still says "I need a key to open this door". I've explored everything else and I simply can't progress now :(

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MagneticRealms Creator

If it says "I need a key..." that means you've pressed the "look" button to examine the lock. You need to press the "use" button to actually use the key. Hope that helps!

Reply Good karma+1 vote

Hi, thanks for replying. I knew that much though, I'd opened quite a few locked doors before reaching that point in the game-- I literally tried all the buttons, but it kept giving me that message regardless. Thankfully I had a hard save from about 15min earlier in the game, so I was able to replay that section and finally got past it that time.
That was the only bug I've encountered in the game; I've been having a ton of fun with it otherwise. Love the visuals and the minimalistic sounds give it an eerie feel. Looking forward to your next project as well :)

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Okay, finish the game. Same impression than before. The facts that there is no final boss and that a lot of questions are unanswered (Who is She? I thought that we gonna fight her but finally not.) disappoint me.
Except if there is another ending, but I think not,since I opened all the door except the one of the Belar's grave, and don't see how to open it since we use everything.

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And found the bug. (Sorry, For the quadruple post. Can't edit) If you load a save from the ritual chamber (or continue with the auto-save), the door don't open. You need tu return to the room before and return to the ritual chamber.

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Ratings closed.

Lowest Rated (2 agree) 4/10

I went into Inescapable expecting to like it, but there are just far too many things wrong here. Aesthetically, the game is a mixed bag as the graphics are great, but there is only a single atmospheric track which plays through the whole game regardless of the environment; atmospheric sounds are fine in place of music, but they should be changed up between areas. The game is also very short and I was able to finish it in about two hours, two hours which consisted in very large part of backtracking…

Dec 28 2013 by Seeric

Single Player

Latest tweets from @magneticrealms

RT @Lord_Arse: I absolutely adore the sci-fi artwork of John Harris, particularly his work with Sinclair on their computer manuals.

Aug 9 2016

RT @gosamihai: "How we won #gamedev by rolling our own tech" - the slides to my #GDC talk: No notes version

Jun 22 2016

RT @Retro_Fusion: Kickstarter for 'The Fantasy Art of Oliver Frey Extended Edition' starting on the 29th April @ 9am. Please RETWEET

Apr 22 2016

RT @MikeAtherton: Wow. @usborne have made their 1980s computer programming books available as free downloads.

Feb 6 2016

The Exile's End OST was nominated in the VGMO Annual Game Music Awards! Thanks to Yamagishi-san's outstanding work!

Jan 5 2016

RT @barog: The first article is up at Game Dev Daily - The sRGB Learning Curve by @tom_forsyth

Nov 30 2015

If you've enjoyed the game then please spare a few minutes and leave a Steam review. It really helps. Thanks!

Nov 17 2015

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