Ignis is the game about wizard duels. As a one of 8 the most powerful mages in the world you are taking part in a great tournament. Game consists of rounds where you fight with other wizards. You have 24 spells from 100 pot. You can only move laterally. Casting a spell is the most important thing. You can control your missile path. Which means that your spell can be destroyed by your opponents missile. You must draw the best path to avoid opponents spells, obstacles and hit the enemy wizard. To your disposition, there are a lot of spells from 4 magic fields. Destruction, Life, Nature and Secret. Each of them depends on different playstyle. Destruction mages deal great amount of damage. Life mages heal and buff themselves. Nature mages create obstacles and change terrain. Secret mages depends on curses. Ignis is a very fast game. One round is around 5-10 minutes. In a game you can play single player with storyline or multiplayer.
One battle is around 3 minutes. Two wizards stand on two sides of the arena. Each wizard have 24 spells to his disposition. You can move only sideways. Main mechanic of the game is taking control of your missiles. When you press left mouse button you can draw a path on the arena. When you release button your spell will follow this path. The goal is to avoid enemy missiles, obstacles and hit his health points to zero.
There aren't only missiles in your spellbook. There are a lot more! From deadly lasers, teleportation, shields that can protect you from enemy missiles to meteor from the sky. You can combine above 100 spells to make your perfect combo.
During the battle you can summon a creature. Each creature have unique skills that can help you win. For example "Gog" will throw fireball towards enemy at some moments. Another creature "Guardian Angel" will protect you from missiles. "Shadow" like a demonic creature will attack enemy wizard with his sharp claw and poison him. "Driada" will put mystical fog that reversing opponent missiles.
Not everything is done. There are some bugs and I've showed only 8 spells but I think after watching this video you will know about what my game is.
Destruction wizard dealing a lot of damage in short time. His spells are prepared to constantly attacking. In his arsenal you will find deadly lasers, meteors, fireballs, daemons, explosions and more.
Life wizards buff themselves. They can create barriers, heal, buff, speed themselves. Creatures that will serve them are "Guardian Angel" or "Cherubin".
Nature wizards control battle area. They can create obstacles, walls, totems on the arena. The are able to create mud, rain or other things that can slow or stun enemy wizard. Nature creatures are for example "Driada" or "Wolf".
Secret wizards base on curses. They can poison you or your creature. Taking your life points and returning them to themselves is their speciality. Creatures that secretly serve them are "Succubus" or "Terror".
Ignis have 2 main game modes: Singleplayer and Multiplayer.
In single player you can find:
- Campaign - great tournament to see who is the most powerful wizard and will face Nexus
- Normal - take as many battles as you want
- Survival - your health don't return to maximum level after battle, how many levels you can survive
- Challenge - your enemies are a lot stronger than you, show as how powerful wizard you are
- Normal - set with your friend number of rounds and fight
- Tournament - minimum four players, face your friends in tournament to glory
- Ranked - show that you are real lord of all wizards
Actually I'm making this game alone. I need money for my studies, equipment and licenses. That's why I will release IndieGoGo campaign. I want also put my game on steam. For now I'm making spells effects, programming bot AI and setting up multiplayer.
My name is Adam "Deusald" Orliński. I'm second year student. I'm studying software engineering on the Uniwersytet Jagielloński in Kraków(Poland).
Let’s get into the details, shall we? Every character has one unique passive ability, a few spells and one ultimate incantation available to use. Wizards can launch projectiles, which serves as a basic means of damaging your opponent, or his pride at least. In case of a magical barrage, you can always hide behind a magical barrier or use a summoned familiar as cannon fodder.
There are four types of spells in Ignis: The Magic of Destruction, which is pretty self explainatory. The Magic of Life restores health, creates barriers and buffs characters, The Magic of Nature allows the user to transform the terrain and to control… well, nature. Lastly, there’s The Magic of Secrets, which involves curses. All four categories are very diverse on their own. For example, The Magic of Nature can be used to create defensive blocks or attack the enemy with vines or even spawn a destructive black hole.
Every type of magic also has its flaws. It’s super tough to battle against a skilled shaman but his cursing abilities aren’t as relevant as one might think. The Magic of Secrets is a powerful force that can change the course of battle in no time but it actually needs a bit of luck to take effect on the opponent! So remember – even the mightiest foe has a weakness that can be used against him.
If you want to know more about the magical nature of Ignis, please add the game to your wishlist and stay up to date with all future announcements!
Another good news: the Steam page of Ignis is ready for visits. You can see how exactly does the magic happen.
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When two wizards battle, magical projectiles, curses and summoning spells fly everywhere like deadly fireworks. This is the reality of Ignis, a battle...
Hello :) A big IndieDB main page update. Now you can know more about my game. I've added a lot of things, just check the news and Ignis page.
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