League of Legends is a competitive online game set in an imaginative world. Gamers take the role of a powerful Summoner, calling forth and controlling brave Champions in battle. League of Legends is an action-RPG, combining elements from both strategy and role playing games. Enter the Fields of Justice with your most trusted allies as you fight for your right to rule the world of Valoran.
Wow. Thank you guys. It's nice to get such great feed back with the project. It's worrying working on something for a while when you aren't sure whether people will even see it with all the great content out there, yet alone take a likening to it. You got the mod up to #1 on the site for a few days, which was very uplifting. So thanks for your support.
While the response for the mod has been amazing, I was somewhat disappointed I did not have any videos to explain how the game play works. So I spent the last few days with very little sleep putting together something that will help you visualize my idea for the mod.
Now keep in mind that this just demonstrates the main objectives. I haven't done any modification to minion dmg/health and they are left as the defaults set for LOL. Which are far from the correct values needed. But I think you should be able to connect the dots with what I'm trying to achieve.
I apologize for my inability to talk and play at the same time. If you find some part hard to understand, or something you wish for me to explain in more detail let me know.
After taking watching this video it is apparent that some of the skills are too OP. With max cooldown, SmokeScreen is almost able to stunlock zombies. The length of time the smoke persists will have to be decreased. Also I don't have the 35% damage for multiple buckshot hits. Now that you can shoot up to 5 bullets at a time the damage is just ridiculous.
So tonight I'm going to mess around with this "Super Minion" idea. If it works like how I imagine it will I'll put a video up showing how that works, along with a reworking of minion stats and player skills.
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